Difference between revisions of "Outbreak"
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|designer=[http://fire-hazard.net Gwyn Morfey] | |designer=[http://fire-hazard.net Gwyn Morfey] | ||
|image=Fire_hazard_logo.png | |image=Fire_hazard_logo.png | ||
− | |players= | + | |players=4-50 |
− | |stuff=A torch for each player. Nerf guns and ammo. An air horn. | + | |stuff=A torch for each player. Nerf guns and ammo. An air horn. "Fuel cells" |
− | |crew= | + | |crew=Two Safety Officers, 2-5 Initial Zombies. |
− | |preparation= | + | |preparation=10-30 minutes. |
− | |time= | + | |time=10-20 minutes. |
|place=A large dark area with plenty of cover. | |place=A large dark area with plenty of cover. | ||
|activities=Running, shouting, acting, shooting, sneaking, teamwork. | |activities=Running, shouting, acting, shooting, sneaking, teamwork. | ||
− | |status= | + | |status=playable |
}} | }} | ||
==Setup== | ==Setup== | ||
− | Distribute weapons and | + | Distribute weapons, ammunition, and "fuel cells" around the play space. Players should not know where all of it is. |
− | + | Allow the Initial Zombies to take positions. | |
− | + | Brief the players. | |
− | + | Sound the air horn to start the game. | |
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− | Sound the air horn. | ||
==Play== | ==Play== | ||
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− | + | Zombies: | |
+ | Zombies should be played with gusto, lurching, shambling, moaning and growling - although they can also wait silently in ambush. Since this is played at night, they should be as terrifying as possible. Zombies cannot run, only shamble. If a zombie is shot with a nerf dart, they sit down and count to 30, then rise again. | ||
− | + | Humans: | |
− | + | Humans win by returning all the fuel cells to the start point before time runs out or everyone is zombified. They can run, but only with their lights on (for safety). If a zombie touches a human player, that player immediately becomes a zombie, and drops anything they are carrying. | |
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==Play history== | ==Play history== | ||
− | [http://fire-hazard.net/ Fire Hazard] | + | Around 2009, [http://fire-hazard.net/ Fire Hazard] ran this game on Hampstead Heath, approximately monthly. |
==Supplies== | ==Supplies== | ||
− | Argos sometimes have Nerf Maverick guns for £6 or so. | + | Argos sometimes have Nerf Maverick guns for £6-10 or so. You'll need, really, one gun per player. |
Latest revision as of 14:11, 8 October 2024
Outbreak | |
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Designer: | Gwyn Morfey |
Year: | unknown |
Players: | 4-50 |
Stuff required: | A torch for each player. Nerf guns and ammo. An air horn. "Fuel cells" |
Crew required: | Two Safety Officers, 2-5 Initial Zombies. |
Preparation: | 10-30 minutes. |
Time required: | 10-20 minutes. |
Place required: | A large dark area with plenty of cover. |
Activities: | Running, shouting, acting, shooting, sneaking, teamwork. |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
Setup
Distribute weapons, ammunition, and "fuel cells" around the play space. Players should not know where all of it is.
Allow the Initial Zombies to take positions.
Brief the players.
Sound the air horn to start the game.
Play
Zombies: Zombies should be played with gusto, lurching, shambling, moaning and growling - although they can also wait silently in ambush. Since this is played at night, they should be as terrifying as possible. Zombies cannot run, only shamble. If a zombie is shot with a nerf dart, they sit down and count to 30, then rise again.
Humans: Humans win by returning all the fuel cells to the start point before time runs out or everyone is zombified. They can run, but only with their lights on (for safety). If a zombie touches a human player, that player immediately becomes a zombie, and drops anything they are carrying.
Play history
Around 2009, Fire Hazard ran this game on Hampstead Heath, approximately monthly.
Supplies
Argos sometimes have Nerf Maverick guns for £6-10 or so. You'll need, really, one gun per player.