Difference between revisions of "Explorers"

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{{gameinfobox
 
{{gameinfobox
|designer=Pete Law and Katy Beale
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|designer=Peter Law and Katy Beale
 
|image=Explorers-gold.jpg
 
|image=Explorers-gold.jpg
 
|players=2+
 
|players=2+
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|place=Anywhere safe for someone in a blindfold with a guide e.g. an office, a park.  
 
|place=Anywhere safe for someone in a blindfold with a guide e.g. an office, a park.  
 
|activities=Imagination, creativity, disorientation.
 
|activities=Imagination, creativity, disorientation.
|status=Finished.
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|status=playable
 
}}
 
}}
  
== Setting the scene ==
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This game is inspired by stories early explorers must have told their royal patrons about unknown countries across the High Seas, to inspire them to fund their voyages. Picture Christopher Columbus taking the King of Spain for a walk in his garden and asking him to close his eyes and imagine the exquisite artifacts he will bring him from China, the Americas and the East Indies.
This game is inspired by the stories explorers told their royal patrons about unknown countries the seas, to inspire them to fund their voyages. Imagine Christopher Columbus taking the King of Spain for a walk in his garden and asking him to close his eyes and imagine the exquisite artifacts he will bring him from China, the Americas and the East Indies.
 
  
 
== Rules ==
 
== Rules ==
 
Players are put into pairs (though see 'Other versions' below) and randomly one is made an Explorer and the other and Queen or King.  
 
Players are put into pairs (though see 'Other versions' below) and randomly one is made an Explorer and the other and Queen or King.  
  
Optional - While you're waiting for players to settle or arrive have each Queen or King make a crown. It helps them settle in to their roles and make friends.
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Optional - While you're waiting for players to settle or arrive have each Queen or King make a crown. It helps them get into their roles and make friends.
  
 
Queens and Kings are blindfolded and given ten pieces of gold (chocolate coins or other gold-wrapped sweets).  
 
Queens and Kings are blindfolded and given ten pieces of gold (chocolate coins or other gold-wrapped sweets).  
  
For ten minutes or more (it's best to agree the time when you explain the rules) the explorers will lead their King of Queen around. Their job is lead their patron to five interesting things in the game space, tell a tall tale about them as if they were incredible objects the Explorer has seen on their travels and promise to bring them back if they’ll fund you for just one more voyage. E.g. describe a firehouse as the glistening red snake of Indo-China etc.
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For ten minutes or more (it's best to agree how long when you explain the rules) the explorers will lead their King or Queen around. The Explorer's job is take their royal patron to five interesting objects they have selected which make up part of the the game space; a lift for example, or a firehose. The Explorer must tell a tall tale about each object, as if it were an incredible thing they had seen or heard about on their travels and will promise to bring back for their patron if they’ll fund just one more voyage. For example they could describe a lift as the glistening, flying platform of Indo-China, built by giants two hundred years ago and offering sure access to the Heavens etc.
  
If the King of Queen would like to take their blindfold off to see the object described they must negotiate a price in pieces of gold with the explorer. This is the cost of the voyage.  
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If the King of Queen would like to take their blindfold in order off to see the object described they must negotiate a price in pieces of gold with the explorer. This is the cost of the voyage.  
  
The aim for Kings and Queens is to purchase wonderful objects for their kingdom but also to spend their money wisely as they might want to have some left to enjoy themselves.  
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The aim for Queens and Kings is to purchase wonderful objects for their kingdom; but also to spend their money wisely as they might want to have some left to enjoy themselves.  
  
The aim for Explorers is to get as much money as possible.  
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The aim for Explorers is to get as much money as possible to fund their voyages.
  
 
== Advice for players ==
 
== Advice for players ==
Once you've explained the instructions separate the explorers from the Kings and Queens and give each group some advice.  
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Once you've explained the instructions separate the Explorers from the Kings and Queens and give each group some advice.  
  
Ask Kings and Queens to think about their kingdoms, what their like and what sort of objects they want to obtain to to increase their standing in the Known World. Advise them to question the explorers.
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Ask Queens and Kings to imagine their kingdoms in more detail and consider what sort of objects they would like to obtain to to increase their royal standing in the 'Known World'. Advise them to question the Explorers about the objects they are describing.
  
Provide explorers with a list of five or more suggested objects you've identified in the game space already so that they have something to fall back on. Brief them on how they might begin to tell their stories: like fairytales with a regular form e.g. "This X comes from the land of Y. Made out of P and Q it was made R hundred years ago by a W. etc.". If you have time give them a few minutes, preferably in the game space, to absorb this and look for some inspiring objects. The Kings and Queens could finish their crowns while the explorers do this. If you explain that the Kings and Queens will feel unusual, hyper-imaginative and a bit disorientated under their blindfolds that usually helps too.  
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Provide Explorers with a list of five or more interesting objects you've identified in the game space already. They don't have to use any of them, but it gives them an idea of what objects might be suitable as inspiration for stories and give them objects to fall back on. Brief them on how they could begin to tell their stories: like fairytales with a regular form e.g. "This X comes from the land of Y. Made out of P and Q it was made R hundred years ago by a W. It allows the bearer to G etc.". If you have time give them a few minutes, preferably in the game space, to absorb this and look for their own inspiring objects: the Kings and Queens could finish their crowns while the Explorers do this. Finally explain that the Kings and Queens will feel unusual, hyper-imaginative and a bit disorientated under their blindfolds and so will be even more receptive to unusual stories.
  
 
== Other versions ==
 
== Other versions ==
You can play Explorers as a scheduled game or an ambient game for whoever approches you.  
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You can play Explorers as a scheduled game or an ambient game.  
  
Try sending out groups with an additional Explorer or King or Queen. They will have fun playing off each other and may support each other and find it easier to make up stories. You'll need to give them some more money in this case.
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Try sending out groups with an additional Explorer or Queen or King. They will have fun playing off each other and may support each other and find it easier to make up stories. You'll need to give Kings and Queens extra in both cases.
  
Ten minutes of storytelling is a short game and twenty minutes can work, as can players swapping roles after ten or more minutes.
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Ten minutes of storytelling is a short game and twenty minutes can work. Players swapping roles after ten or more minutes works well too.

Latest revision as of 20:15, 21 April 2023

Explorers
Explorers-gold.jpg
Designer: Peter Law and Katy Beale
Year: unknown
Players: 2+
Stuff required: one blindfold and ten gold-wrapped sweets or chocolate coins for every pair of players (bring spare sweets as they'll be nicked by your friends, well by everyone really). Optional but very helpful - paper, staper and coloured pens to make crowns.
Crew required: One.
Preparation: Fifteen minutes.
Time required: half an hour or more if you like.
Place required: Anywhere safe for someone in a blindfold with a guide e.g. an office, a park.
Activities: Imagination, creativity, disorientation.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

This game is inspired by stories early explorers must have told their royal patrons about unknown countries across the High Seas, to inspire them to fund their voyages. Picture Christopher Columbus taking the King of Spain for a walk in his garden and asking him to close his eyes and imagine the exquisite artifacts he will bring him from China, the Americas and the East Indies.

Rules

Players are put into pairs (though see 'Other versions' below) and randomly one is made an Explorer and the other and Queen or King.

Optional - While you're waiting for players to settle or arrive have each Queen or King make a crown. It helps them get into their roles and make friends.

Queens and Kings are blindfolded and given ten pieces of gold (chocolate coins or other gold-wrapped sweets).

For ten minutes or more (it's best to agree how long when you explain the rules) the explorers will lead their King or Queen around. The Explorer's job is take their royal patron to five interesting objects they have selected which make up part of the the game space; a lift for example, or a firehose. The Explorer must tell a tall tale about each object, as if it were an incredible thing they had seen or heard about on their travels and will promise to bring back for their patron if they’ll fund just one more voyage. For example they could describe a lift as the glistening, flying platform of Indo-China, built by giants two hundred years ago and offering sure access to the Heavens etc.

If the King of Queen would like to take their blindfold in order off to see the object described they must negotiate a price in pieces of gold with the explorer. This is the cost of the voyage.

The aim for Queens and Kings is to purchase wonderful objects for their kingdom; but also to spend their money wisely as they might want to have some left to enjoy themselves.

The aim for Explorers is to get as much money as possible to fund their voyages.

Advice for players

Once you've explained the instructions separate the Explorers from the Kings and Queens and give each group some advice.

Ask Queens and Kings to imagine their kingdoms in more detail and consider what sort of objects they would like to obtain to to increase their royal standing in the 'Known World'. Advise them to question the Explorers about the objects they are describing.

Provide Explorers with a list of five or more interesting objects you've identified in the game space already. They don't have to use any of them, but it gives them an idea of what objects might be suitable as inspiration for stories and give them objects to fall back on. Brief them on how they could begin to tell their stories: like fairytales with a regular form e.g. "This X comes from the land of Y. Made out of P and Q it was made R hundred years ago by a W. It allows the bearer to G etc.". If you have time give them a few minutes, preferably in the game space, to absorb this and look for their own inspiring objects: the Kings and Queens could finish their crowns while the Explorers do this. Finally explain that the Kings and Queens will feel unusual, hyper-imaginative and a bit disorientated under their blindfolds and so will be even more receptive to unusual stories.

Other versions

You can play Explorers as a scheduled game or an ambient game.

Try sending out groups with an additional Explorer or Queen or King. They will have fun playing off each other and may support each other and find it easier to make up stories. You'll need to give Kings and Queens extra in both cases.

Ten minutes of storytelling is a short game and twenty minutes can work. Players swapping roles after ten or more minutes works well too.