Difference between revisions of "Tuesdaymorningjante"
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<br> - If you are a VIP, you want to get as many red ones as possible, and as few silver ones as you can. Do not get discovererd! | <br> - If you are a VIP, you want to get as many red ones as possible, and as few silver ones as you can. Do not get discovererd! | ||
<br> | <br> | ||
− | - Ok. Are you ready? Let‘s get started with the first real scene. | + | <br> - Ok. Are you ready? Let‘s get started with the first real scene. |
==Level Design== | ==Level Design== |
Revision as of 17:30, 22 October 2013
Tuesdaymorningjante | |
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Designer: | Invisible Playground |
Year: | unknown |
Players: | 10-50 |
Stuff required: | cameras, tokens in three colors |
Crew required: | 2 |
Preparation: | 20 minutes |
Time required: | 30 minutes |
Place required: | parking house with sensor triggered lights in the ceiling that show which parking lots are vacant |
Activities: | attacking in a team, balancing, performing |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
A game about two groups with different lifestyles in one place. They would still coexist if ammonium remains from old times wouldn't have turned them into mutants fighting each other.
Preparation
Prepare tokens for the players. Tokens in three colors are needed: green, red, silver. Following amount of token in each color is needed: players number * 10. It comes handy to hand out small plastic bags for the players where they can keep the tokens they get - just like a purse.
It is helpful for village managers to have the script for the events in the village printed out.
Village managers should have a camera on them.
THE TUTORIAL VILLAGE MANAGERS
- Hello I am your village guide. I‘ll take you to your village now
- This is your village. Step inside!
- Here are the boundaries, the light up there is the center of attention.
- Take a moment to listen to the beautiful music!
- Every village has a dance, leading around the center of attention. Let‘s make one up!
- We will now practice how to enact important scenes in the story of our village. There are always two possible outcomes, one of which will be photographed. The outcome is entirely up to you!
- Imagine, you are all Caring Members of Society. You never go into the center of attention, and you help people, who might accidentaly go too close.
- Let‘s start try out the first scene: „The founding ritual of our village“.
- Every scene starts with a dance. Start to dance! Keep dancing!
- Ok, now enact the scene. You 10 seconds!
- 3, 2, 1 click.
- Very good! The light stayed green (or mostly).
- You would now get green tokens.
- Although the light stayed green, there is always the danger of a VIP hidden in everyone of us. That is why after each scene, we choose one person to send to the next village.
- Stand in a circle and point to the person who should leave.
- This person get‘s a silver token and goes to the next village.
- But this was only one way the scene could play out.
- Now imagine you are all secretly VIPs. Your goal is to sneak into the center of attention and make the light turn red. But remember, you do not want the other villagers to know this.
- Let‘s enact the scene again: „The founding ritual of the village“
- Start to dance! Keep going
- Ok now enact the scene.
- „Oh! Someone thought they were better than us and sneaked intot the center.“
- Determine who it was by pointing.
- I will now reveal the consequences of the VIPs actions: „While everyone was preparing the founding ritual, the architect (you) built a statue of himself right in the center of the village.
- Enact this scene now for the photo. 3, 2, 1 click.
- Very good. Now everyone gets red tokens.
- And you (the one who was chosen) get‘s a sliver token and goes to the next village.
- You are now ready to find out if you are a Caring Member of Society or a Very Important Person. (dsitribute cards)
- Remember: If you are CMS you want to get as many green tokens as possible.
- If you are a VIP, you want to get as many red ones as possible, and as few silver ones as you can. Do not get discovererd!
- Ok. Are you ready? Let‘s get started with the first real scene.
Level Design
The Game of Jante is physically connected to car lights in a parking lot. Normally these lights are used to indicate whether or not a single parking lot space is occupied or not. This game have hacked the use of the sensors and only works in spatial settings where these sensored light exist. Your chosen playing field must therefore be a parking lot with light sensors.
Gameplay
The players are introduced to the game by one of the village managers. The players are split into teams with approximately 4-6 people in a team - this will be their fellow villagers. To each village a non player Village Manager is assigned.
The teams enter the parking house and the Village Manager is choosing a parking lot that will be the village for his/her team. The villages should be not far from each other and should be laid out in a way that villagers can rotate in one direction to the neighbor village.
Village Managers communicate when every village is ready. If so, Village Managers do the tutorial with the villagers (see above). After the tutorial Village Managers start to guide through players to the villages life. Village Managers need to try to keep the village synchronized.
Photos and Videos
<flickr size="t">ludocity%3Agame%3Djante</flickr>
(These are the ten most recent Flickr photos of Tuesdaymorningjante. To add your own, just add the "ludocity:game=jante" tag to your Flickr photos.)
Game start at 03:00min. (Game #4)
Design and Play history
Since the beginning of the 2000’s Copenhagen Properties have been developing the area of the white meat city: An increasing number of work and event spaces for the creative industry, restaurants and bars popped up. Now white meat city is said to be one of Copenhagen’s trendiest areas- but still serving its original purpose as part of the meat industry. Different groups in peaceful co-existence: »You see each other, but you don’t see each other«, Mette told us in an interview. Also invisible, nonetheless threatening is the Ammonium, which is stored under the area. Ammonium ions are a waste product of the metabolism of animals and also of rotting bio-mass and highly dangerous. In this area it was used as a coolant for the whole meat packing district. Old pipes run everywhere and old containers lurk beneath. That is why a ban on reconstructions is in place in the vicinity of the storage.
This is the area of BUTCHERS VS. BITCHES. Exaggerating possible dangers and social conflicts, pointing out and merging existing stereotypes concerning gender and status, BUTCHERS VS. BITCHES is an comic-like epic battle between meat waste container and »Karriere« bar.
Disclaimer: We borrow the term from Andi Zeisler, founder and editorial director of the magazine Bitch: Feminist Response to Pop Culture. She uses the term bitch »to describe any woman who is strong, angry, uncompromising and, often, uninterested in pleasing men. We use the term for a woman on the street who doesn't respond to men's catcalls or smile when they say: Cheer up, baby, it can't be that bad. We use it for the woman who has a better job than a man and doesn't apologize for it. We use it for the woman who doesn't back down from a confrontation.«
The Field Office Copenhagen was created in the framework of Metropolis Festival 2013 presented by Københavns Internationale Teater. Field Office Copenhagen has received a Creation aid by the IN SITU network, in the frame of the META project. This project has been funded with support from the European Commission (DGEAC – Culture programme).
See the Tumblr for the research at: www.fieldofficecph.com/
Read about the Metropolis festival 2013 here: www.kit.dk/2013/index-ENGLISH.html