Difference between revisions of "Tuesdaymorningjante"

From Ludocity
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==Level Design==
 
==Level Design==
  
The Game of Jante is physically connected to the hacking of lights in a parking lot. Normally these lights are used to indicate whether or not a single parking lot space is occupied or not.
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The Game of Jante is physically connected to car lights in a parking lot. Normally these lights are used to indicate whether or not a single parking lot space is occupied or not. This game have hacked the use of the lights and only works in spatial settings where these lights exist.
  
 
[[Image:DSC00309.JPG|thumb|200px|left|]]
 
[[Image:DSC00309.JPG|thumb|200px|left|]]

Revision as of 17:14, 22 October 2013

Tuesdaymorningjante
Designer: Invisible Playground
Year: unknown
Players: 10-50
Stuff required: cameras, tokens in three colors
Crew required: 2
Preparation: 20 minutes
Time required: 30 minutes
Place required: parking house with sensor triggered lights in the ceiling that show which parking lots are vacant
Activities: attacking in a team, balancing, performing
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A game about two groups with different lifestyles in one place. They would still coexist if ammonium remains from old times wouldn't have turned them into mutants fighting each other.

Preparation

Prepare tokens for the players. Tokens in three colors are needed: green, red, silver. Following amount of token in each color is needed: players number * 10. It comes handy to hand out small plastic bags for the players where they can keep the tokens they get - just like a purse.

It is helpful for village managers to have the script for the events in the village printed out.

Village managers should have a camera on them.

Level Design

The Game of Jante is physically connected to car lights in a parking lot. Normally these lights are used to indicate whether or not a single parking lot space is occupied or not. This game have hacked the use of the lights and only works in spatial settings where these lights exist.

DSC00309.JPG

Rules

To make two teams, line up shoulder to shoulder according to your hight.

The half with taller people is the Bitches team. The half with the smaller half is the Butchers team. Put on your props: Bitches wear fake mustaches and wigs; Butchers wear aprons. The Bitches team and the Butchers team are separately trained how to move by their team trainer.

Your goal is to occupy as much space for your team as you can by killing as many rivals from the other team as possible.

To start the game each team stands at their starting position. When the music starts Bitches and Butchers start to march towards each other (at all times moving in a way they were trained). As soon as the teams are close enough individual Bitches and Butchers can start to challenge each other by pointing at their opponent and shouting "Bubifight!!".

The rules of the Bubifight: Face each other with not more than one step distance. Put your flat palm together without grabbing each others hand. Now start to push each other so that your opponent has to move his/her foot cause he/she is loosing balance. The person who first has to lifts a foot from the ground has lost the Bubifight.

The winner of a Bubifight draws the outlines of a dead body around the looser with chalk and can now challenge new opponents on the battlefield. After the winner has drawn the dead body, the looser goes to the rebirth place of his/her team to restart. While marching back to the rebirth place, the looser crosses his arms in front of his/her body and can not be challenged.

When the playing time is over the music stops and dead bodies are counted. The team who killed the most opponents wins.

rulecard front.

Photos and Videos

<flickr size="t">ludocity%3Agame%3Djante</flickr>

(These are the ten most recent Flickr photos of Tuesdaymorningjante. To add your own, just add the "ludocity:game=jante" tag to your Flickr photos.)


{{#ev:vimeo|76041139|300}}

Game start at 03:00min. (Game #4)

Design and Play history

Since the beginning of the 2000’s Copenhagen Properties have been developing the area of the white meat city: An increasing number of work and event spaces for the creative industry, restaurants and bars popped up. Now white meat city is said to be one of Copenhagen’s trendiest areas- but still serving its original purpose as part of the meat industry. Different groups in peaceful co-existence: »You see each other, but you don’t see each other«, Mette told us in an interview. Also invisible, nonetheless threatening is the Ammonium, which is stored under the area. Ammonium ions are a waste product of the metabolism of animals and also of rotting bio-mass and highly dangerous. In this area it was used as a coolant for the whole meat packing district. Old pipes run everywhere and old containers lurk beneath. That is why a ban on reconstructions is in place in the vicinity of the storage.


This is the area of BUTCHERS VS. BITCHES. Exaggerating possible dangers and social conflicts, pointing out and merging existing stereotypes concerning gender and status, BUTCHERS VS. BITCHES is an comic-like epic battle between meat waste container and »Karriere« bar.


Disclaimer: We borrow the term from Andi Zeisler, founder and editorial director of the magazine Bitch: Feminist Response to Pop Culture. She uses the term bitch »to describe any woman who is strong, angry, uncompromising and, often, uninterested in pleasing men. We use the term for a woman on the street who doesn't respond to men's catcalls or smile when they say: Cheer up, baby, it can't be that bad. We use it for the woman who has a better job than a man and doesn't apologize for it. We use it for the woman who doesn't back down from a confrontation.«


The Field Office Copenhagen was created in the framework of Metropolis Festival 2013 presented by Københavns Internationale Teater. Field Office Copenhagen has received a Creation aid by the IN SITU network, in the frame of the META project. This project has been funded with support from the European Commission (DGEAC – Culture programme).

See the Tumblr for the research at: www.fieldofficecph.com/
Read about the Metropolis festival 2013 here: www.kit.dk/2013/index-ENGLISH.html

Other games from the Kødbyen Game Set