Difference between revisions of "Narrative Atrophy"

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(Rules for the Game 'Narrative Atrophy')
 
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'''Narrative Atrophy'''
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{{gameinfobox
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|designer=Carla MacKinnon (co-produced with Peter Law)
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|image=
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|players=10+
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|stuff=A story for each player of around 300-340 words, which will take around two minutes to read aloud
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|crew=One.
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|preparation=10 minutes.
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|time=30-60 mins
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|place=Anywhere you can hear the person sitting next to you and tell stories huddled in a small group.
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|activities=Storytelling, memorising, extemporising
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|status=playable
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}}
  
''To be played with 10 or more players, preferably more.''
 
  
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==How to play==
 
Everybody brings or is given a story, around 300-340 words, which will take around two minutes to read aloud. The players are split into pairs (Player 1 & Player 2), and each reads their story to the other. The texts are then put aside and Player 1 moves along one space to a new partner, speed-date style.
 
Everybody brings or is given a story, around 300-340 words, which will take around two minutes to read aloud. The players are split into pairs (Player 1 & Player 2), and each reads their story to the other. The texts are then put aside and Player 1 moves along one space to a new partner, speed-date style.
  

Latest revision as of 18:06, 5 April 2010

Narrative Atrophy
Designer: Carla MacKinnon (co-produced with Peter Law)
Year: unknown
Players: 10+
Stuff required: A story for each player of around 300-340 words, which will take around two minutes to read aloud
Crew required: One.
Preparation: 10 minutes.
Time required: 30-60 mins
Place required: Anywhere you can hear the person sitting next to you and tell stories huddled in a small group.
Activities: Storytelling, memorising, extemporising
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)


How to play

Everybody brings or is given a story, around 300-340 words, which will take around two minutes to read aloud. The players are split into pairs (Player 1 & Player 2), and each reads their story to the other. The texts are then put aside and Player 1 moves along one space to a new partner, speed-date style.

From memory, both players repeat the story they have just heard to their new partner, making each last two minutes. After their four minutes are up Player 1 moves along another space and the they repeat the process. This continues, each time repeating a new story, just heard. This continues until they have returned to their original place, and each story has travelled one circuit. All players write down the last story they heard, and read aloud to see how the re-telling has messed with, built on, twisted or clarified the original story.

The more people the better; this is a game of memory, imagination and storytelling stamina.