Difference between revisions of "Beneath The Watchful Eyes"
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== The setup == | == The setup == | ||
− | The " | + | The "state" team stays in a control room, using an array of surveillance devices to monitor a designated High-Security Zone (HSZ). The state should be able to bring its devices to bear on 90% of the zone (with a few blind spots), but not the whole time. |
+ | |||
+ | The "subversives" team starts outside the HSZ, but must accomplish missions which all take place within the high-security zone. | ||
== Surveillance devices == | == Surveillance devices == |
Revision as of 15:32, 16 June 2009
Beneath The Watchful Eyes | |
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Designer: | Ben Henley |
Year: | unknown |
Players: | 8-12 |
Stuff required: | Wireless cameras, monitors/laptop, r/c vehicles, possibly spotlights and lasers |
Crew required: | Three |
Preparation: | Thirty minutes |
Time required: | 45 minutes |
Place required: | An urban area with a fair amount of foot traffic |
Activities: | Surveillance |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
One team surveills an area, while another team tries to accomplish goals without being spotted.
The setup
The "state" team stays in a control room, using an array of surveillance devices to monitor a designated High-Security Zone (HSZ). The state should be able to bring its devices to bear on 90% of the zone (with a few blind spots), but not the whole time.
The "subversives" team starts outside the HSZ, but must accomplish missions which all take place within the high-security zone.
Surveillance devices
Depending on budget/technical knowhow, these could include:
- binoculars and a balcony
- a simple webcam or wireless camera (you can get home security cameras which output to a TV frequency)
- a camera which can pan, tilt and maybe zoom under remote control
- sensors which alert the cops when someone walks along a particular corridor (which is not visible on camera)
- a wireless mic
- a wireless mic mounted on a remote control car (which they can steer by watching it on one of the cameras)
- a remote control car with both mic and cam
- a cam and/or mic mounted on a remote control blimp (either free-floating indoors, or tethered if outdoors)
All sensors should be prominently labelled in yellow with eye symbols and slogans like "FOR YOUR SECURITY" - although the remote control car could be inconspicuous if parked under a bench.
Counter-surveillance devices
The opposing team of "subversives" could have anti-surveillance devices, including:
- laser pointers (for dazzling fixed cams)
- halogen lanterns (should be bright enough to dazzle cameras temporarily, but battery life will not last the whole game)
- fog guns/smoke sprays
- white noise generators
Goals
The "subversives" team has a list of missions which it must accomplish. This team can go wherever it likes, but the goals for the missions are all located in a designated playing zone, which is known to both teams and has good (but not total) surveillance coverage.
The missions include things like:
Retrieve a briefcase hidden at a certain location within the zone
Meet a 'contact'; (an actor) and pass him a note
Photograph a certain item
Move a large, awkward political banner from outside the playing area and stash it at a particular point inside the zone