Difference between revisions of "Beneath The Watchful Eyes"
(→Goals) |
|||
Line 37: | Line 37: | ||
== Goals == | == Goals == | ||
− | The "subversives" team has a list of missions which it must accomplish. | + | The "subversives" team has a list of missions which it must accomplish. This team can go wherever it likes, but the goals for the missions are all located in a designated playing zone, which is known to both teams and has good (but not total) surveillance coverage. |
+ | |||
+ | The missions include things like: | ||
+ | |||
+ | Retrieve a briefcase hidden at a certain location within the zone | ||
+ | |||
+ | Meet a 'contact'; (an actor) and pass him a note | ||
+ | |||
+ | Photograph a certain item | ||
+ | |||
+ | Move a large, awkward political banner from outside the playing area and stash it at a particular point inside the zone |
Revision as of 15:10, 16 June 2009
Beneath The Watchful Eyes | |
---|---|
Designer: | Ben Henley |
Year: | unknown |
Players: | 8-12 |
Stuff required: | Wireless webcams, monitors/laptop, r/c vehicles, possibly spotlights and lasers |
Crew required: | One-two |
Preparation: | Thirty minutes |
Time required: | 45 minutes |
Place required: | An urban area with a fair amount of foot traffic |
Activities: | Surveillance |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
One team surveills an area, while another team tries to accomplish goals without being spotted.
The setup
The "cops" team stays in a control room, using an array of surveillance devices to monitor the playing area of the game.
Depending on budget/technical knowhow, these could include:
- binoculars and a balcony
- a simple webcam
- a webcam which can pan, tilt and maybe zoom under remote control
- sensors which alert the cops when someone walks along a particular corridor (which is not visible on camera)
- a wireless mic
- a wireless mic mounted on a remote control car (which they can steer by watching it on one of the cameras)
- a remote control car with both mic and webcam
- a webcam/mic mounted on a remote control blimp (either free-floating indoors, or tethered if outdoors)
The opposing team of "subversives" could have anti-surveillance devices, including:
- laser pointers (for dazzling fixed cams)
- halogen lanterns (should be bright enough to dazzle cameras temporarily, but battery life will not last the whole game)
- fog guns/smoke sprays
- white noise generators
Goals
The "subversives" team has a list of missions which it must accomplish. This team can go wherever it likes, but the goals for the missions are all located in a designated playing zone, which is known to both teams and has good (but not total) surveillance coverage.
The missions include things like:
Retrieve a briefcase hidden at a certain location within the zone
Meet a 'contact'; (an actor) and pass him a note
Photograph a certain item
Move a large, awkward political banner from outside the playing area and stash it at a particular point inside the zone