Difference between revisions of "Grand Emperor"

From Ludocity
m
(Improved flavour, modified rules for revolutionary win)
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|image=Grand emperor.jpg
 
|image=Grand emperor.jpg
 
|players=10-20
 
|players=10-20
|stuff= a normal deck of playing cards, plsu optionally dome way of timing things, a binbag and a medium sized cardboard tube.
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|stuff= a normal deck of playing cards, an Imperial Soapbox (which can be a chair, a step or even just a piece of paper), plus optionally a binbag and a medium sized cardboard tube. Also optional: some stickers suitable for name tags.
|crew=one Moderator
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|crew=one Clerk of the Court (moderator)
 
|preparation=if using a binbag, cut a head-sized circular hole in the bottom.
 
|preparation=if using a binbag, cut a head-sized circular hole in the bottom.
 
|time=roughly ten minutes.
 
|time=roughly ten minutes.
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== Setting Up ==
 
== Setting Up ==
  
* Take the pack of cards and separate the cards into suits. The Moderator then randomly selects an equal number of cards from each suit such that the total number of cards is equal to the number of players. Where the number of players is not a multiple of four, the extra cards are drawn from Clubs first, then Diamonds, then Hearts.
+
* Take the pack of cards and separate the cards into suits. The Clerk of the Court then randomly selects an equal number of cards from each suit such that the total number of cards is equal to the number of players. Where the number of players is not a multiple of four, the extra cards are drawn from Clubs first, then Diamonds, then Hearts.
* The Moderator shuffles the pack and gives one card face down, chosen at random, to each player.
+
* The Clerk of the Court shuffles the pack and assigns one card face down, chosen at random, to each player. Each player in turn is shown their card. They may approach the Clerk of the Court at any time to see it again if they have forgotten what it is. At this point the Clerk of the Court may give each player a sticker with a suitably courtly name written on it.
 +
* The Clerk of the Court announces that the old Grand Emperor is at death's door and that a successor must be found!
  
 
== Object of the Game ==
 
== Object of the Game ==
  
 
* Each player is a member of the courts of the empire and is trying to become the next Grand Emperor or a member of his or her court.
 
* Each player is a member of the courts of the empire and is trying to become the next Grand Emperor or a member of his or her court.
* The exception is any player to whom a Club has been dealt. Such players are barbarians trying to overthrow the empire.
+
* The exception is any player to whom a Club has been dealt. Such players are revolutionaries trying to overthrow the old order.
  
 
== Playing the Game ==
 
== Playing the Game ==
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* Players may move amongst one another and speak to either individuals or groups.
 
* Players may move amongst one another and speak to either individuals or groups.
 
* No player may show his or her card to another player (but making claims as to what card one has is fine).
 
* No player may show his or her card to another player (but making claims as to what card one has is fine).
* At any time, two players may challenge one another to a duel by mutual agreement. To do so, they approach the Moderator and request this.
+
* At any time, two players may challenge one another to a duel by mutual agreement. To do so, they approach the Clerk of the Court and request this.
* When a duel takes place, the Moderator takes the cards from both players and inspects them, then returns the winner's card and announces the result to all players (but not what either card was). The loser's card is kept my the Moderator.
+
* When a duel takes place, the Clerk of the Court inspects the cards of both players and announces the result to all players (but not what either card was).
 
* The loser of a duel is out of the game (and has lost the game). Eliminated players should not speak to or signal to other players.
 
* The loser of a duel is out of the game (and has lost the game). Eliminated players should not speak to or signal to other players.
* Barbarians (Clubs) always lose duels with non-barbarians, on account of inferior swordsmanship!
+
* Revolutionaries (Clubs) always lose duels with non-revolutionaries, on account of being better at poetry than swordsmanship!
 
* Victory in a duel is otherwise determined by the highest denomination (Ace beats King beats Queen beats Jack beats Ten etc.). If both denominations are the same then both lose (and were clearly not paying attention during their fencing tuition).
 
* Victory in a duel is otherwise determined by the highest denomination (Ace beats King beats Queen beats Jack beats Ten etc.). If both denominations are the same then both lose (and were clearly not paying attention during their fencing tuition).
* At any time after the first five minutes of the game a player may declare they are attempting to become Grand Emperor.
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* At some point during the game (typically five minutes in or so) the Clerk of the Court announces the death of the old Emperor! From that point on, any player may approach the Clerk of the Court and announce their intention to become the new Grand Emperor. When this happens, the player in question becomes the Master of Election, as well as being a candidate for Grand Emperor and the Clerk of the Court gathers all players for the choosing of the new Grand Emperor.
* When a player declares an attempt to become Grand Emperor then the Moderator announces this to all players.
+
* The election begins with the Master of Election standing on the Imperial Soapbox, the better to view the assembled.
* During an attempt to become Grand Emperor, the would-be Emperor points to each player in turn and that player must declare for an existing cadidate for the office of Grand Emperor or delcare themselves a candidate.
+
* During an attempt to become Grand Emperor, the Master of Election points to each surviving player in turn (so not anyone who lost a duel) and that player must declare for an existing candidate for the office of Grand Emperor or declare themselves a new candidate.
* Once every player has made their choice, the Moderator assesses each faction by looking secretly at the card held by each player in it.
+
* Once every player has made their choice, the Clerk of the Court assesses each faction by looking secretly at the card held by each player in it.
 
* A faction scores one point for each supporter (that is, not the would-be Emperor themselves) whose card is of equal to or lower face value than that of the faction's candidate.
 
* A faction scores one point for each supporter (that is, not the would-be Emperor themselves) whose card is of equal to or lower face value than that of the faction's candidate.
 
* The faction with the most points has its candidate elected Emperor.
 
* The faction with the most points has its candidate elected Emperor.
* If a barbarian is elected Grand Emperor then all surviving barbarians win the game. All other players lose.
+
* If a revolutionary is elected Grand Emperor then all revolutionaries win the game whether they survived the game or not. All other players lose.
* If any other player is elected Grand Emperor then he or she wins, as do all non-barbarians supporting him. All other players lose.
+
* If any other player is elected Grand Emperor then he or she wins, as do all non-revolutionaries supporting him or her. All other players lose.
  
 
== At the End of the Game ==
 
== At the End of the Game ==
  
* The Grand Emperor and his or her court (or fellow barbarians as the case may be) stand, suitably magnificent in their victory.
+
* The Grand Emperor and his or her court (or fellow revolutionaries as the case may be) stand, suitably magnificent in their victory.
 
* If a bin bag and/or cardboard tube are available the former becomes the Grand Emperor's robe of office and the latter the Imperial Scepter.
 
* If a bin bag and/or cardboard tube are available the former becomes the Grand Emperor's robe of office and the latter the Imperial Scepter.
 
* Defeated players are encoraged to bow humbly before the new Grand Emperor.
 
* Defeated players are encoraged to bow humbly before the new Grand Emperor.
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== Designer's Notes ==
 
== Designer's Notes ==
  
* Broadly, the game's strategy is to try to determine one person whom you are confident is both high ranking and not a barbarian and then support them.
+
* Broadly, the game's strategy is to try to determine one person whom you are confident is both high ranking and not a revolutionary and then support them.
 
* Duels are a good way to determine this, except that you don't want your top people all killing each other in duels trying to achieve certainty.
 
* Duels are a good way to determine this, except that you don't want your top people all killing each other in duels trying to achieve certainty.
* If someone tries for Grand Emperor who you don't trust and you yourself are high ranked it's a good idea to stand against them in case they are a barbarian.
+
* If someone tries for Grand Emperor who you don't trust and you yourself are high ranked it's a good idea to stand against them in case they are a revolutionary.
* For this reason, if you are a barbarian trying for Emperor yourself it is a good idea to choose people who you think are likely to be well supported competing candidates as late as possible. On the other hand you can't be too obvious about it or the non-barbarians are unlikely to support you at all!
+
* For this reason, if you are a revolutionary trying for Emperor yourself it is a good idea to choose people who you think are likely to be well supported competing candidates as late as possible. On the other hand you can't be too obvious about it or the non-revolutionaries are unlikely to support you at all!
 
* Whatever position you're in, lots of deal-making, heckling and encouraging other people to challenge each other to duels is probably a good idea.
 
* Whatever position you're in, lots of deal-making, heckling and encouraging other people to challenge each other to duels is probably a good idea.
 
* Long live the Grand Emperor!
 
* Long live the Grand Emperor!

Revision as of 07:18, 10 June 2009

Grand Emperor
Grand emperor.jpg
Designer: Dom Camus
Year: unknown
Players: 10-20
Stuff required: a normal deck of playing cards, an Imperial Soapbox (which can be a chair, a step or even just a piece of paper), plus optionally a binbag and a medium sized cardboard tube. Also optional: some stickers suitable for name tags.
Crew required: one Clerk of the Court (moderator)
Preparation: if using a binbag, cut a head-sized circular hole in the bottom.
Time required: roughly ten minutes.
Place required: anywhere quiet enough for players to converse easily.
Activities: bluffing, negotiating, strategy, acting.
Exclamation.png
This is an untested game. Its rules are written, but it hasn't been tested out yet.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A lighthearted social game of courtiers attempting to select a new Grand Emperor.

Setting Up

  • Take the pack of cards and separate the cards into suits. The Clerk of the Court then randomly selects an equal number of cards from each suit such that the total number of cards is equal to the number of players. Where the number of players is not a multiple of four, the extra cards are drawn from Clubs first, then Diamonds, then Hearts.
  • The Clerk of the Court shuffles the pack and assigns one card face down, chosen at random, to each player. Each player in turn is shown their card. They may approach the Clerk of the Court at any time to see it again if they have forgotten what it is. At this point the Clerk of the Court may give each player a sticker with a suitably courtly name written on it.
  • The Clerk of the Court announces that the old Grand Emperor is at death's door and that a successor must be found!

Object of the Game

  • Each player is a member of the courts of the empire and is trying to become the next Grand Emperor or a member of his or her court.
  • The exception is any player to whom a Club has been dealt. Such players are revolutionaries trying to overthrow the old order.

Playing the Game

  • Players may move amongst one another and speak to either individuals or groups.
  • No player may show his or her card to another player (but making claims as to what card one has is fine).
  • At any time, two players may challenge one another to a duel by mutual agreement. To do so, they approach the Clerk of the Court and request this.
  • When a duel takes place, the Clerk of the Court inspects the cards of both players and announces the result to all players (but not what either card was).
  • The loser of a duel is out of the game (and has lost the game). Eliminated players should not speak to or signal to other players.
  • Revolutionaries (Clubs) always lose duels with non-revolutionaries, on account of being better at poetry than swordsmanship!
  • Victory in a duel is otherwise determined by the highest denomination (Ace beats King beats Queen beats Jack beats Ten etc.). If both denominations are the same then both lose (and were clearly not paying attention during their fencing tuition).
  • At some point during the game (typically five minutes in or so) the Clerk of the Court announces the death of the old Emperor! From that point on, any player may approach the Clerk of the Court and announce their intention to become the new Grand Emperor. When this happens, the player in question becomes the Master of Election, as well as being a candidate for Grand Emperor and the Clerk of the Court gathers all players for the choosing of the new Grand Emperor.
  • The election begins with the Master of Election standing on the Imperial Soapbox, the better to view the assembled.
  • During an attempt to become Grand Emperor, the Master of Election points to each surviving player in turn (so not anyone who lost a duel) and that player must declare for an existing candidate for the office of Grand Emperor or declare themselves a new candidate.
  • Once every player has made their choice, the Clerk of the Court assesses each faction by looking secretly at the card held by each player in it.
  • A faction scores one point for each supporter (that is, not the would-be Emperor themselves) whose card is of equal to or lower face value than that of the faction's candidate.
  • The faction with the most points has its candidate elected Emperor.
  • If a revolutionary is elected Grand Emperor then all revolutionaries win the game whether they survived the game or not. All other players lose.
  • If any other player is elected Grand Emperor then he or she wins, as do all non-revolutionaries supporting him or her. All other players lose.

At the End of the Game

  • The Grand Emperor and his or her court (or fellow revolutionaries as the case may be) stand, suitably magnificent in their victory.
  • If a bin bag and/or cardboard tube are available the former becomes the Grand Emperor's robe of office and the latter the Imperial Scepter.
  • Defeated players are encoraged to bow humbly before the new Grand Emperor.

Designer's Notes

  • Broadly, the game's strategy is to try to determine one person whom you are confident is both high ranking and not a revolutionary and then support them.
  • Duels are a good way to determine this, except that you don't want your top people all killing each other in duels trying to achieve certainty.
  • If someone tries for Grand Emperor who you don't trust and you yourself are high ranked it's a good idea to stand against them in case they are a revolutionary.
  • For this reason, if you are a revolutionary trying for Emperor yourself it is a good idea to choose people who you think are likely to be well supported competing candidates as late as possible. On the other hand you can't be too obvious about it or the non-revolutionaries are unlikely to support you at all!
  • Whatever position you're in, lots of deal-making, heckling and encouraging other people to challenge each other to duels is probably a good idea.
  • Long live the Grand Emperor!