Difference between revisions of "Main Page"

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Each of the games has a "discussion" link under its title, for feedback, questions, player reports and general discussion. If you've already written or blogged about your experiences of playing a game that's on the site, feel free to add a link from the article itself. If you've got some online photos or videos, it's possible to [[Help:Creating_a_game#Add_videos_and_photos|add those too]].
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Ludocity is all about feedback, questions, player reports and general discussion. If you want to talk about any aspect pervasive games, dive into our [http://ludocity.org/forum discussion forum]. And if you've already written or blogged about your experiences of playing a game that we've got on the site, feel free to add a link from the article itself.
 
 
If you want to talk about Ludocity, ask a question or just say hello, you can [[Talk:Main Page|leave a message here]].
 
 
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Revision as of 18:35, 16 April 2009

Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.

Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have been released under a creative commons licence, giving everyone permission to run that game for free, wherever and whenever they like.


A leafy standoff in Hunt the Scavenger.


If you've got a game you'd like to submit to the site - either an old one that you've run in the past, or a new one that you're working on - our game writeup guide will tell you how to post it to Ludocity so that the rest of the world can play it, or help you finish designing or playtesting it.

For some tips on designing a pervasive game, see our game design advice.


Social strategy in Conversation Piece at Sandpit #4.


The Soho Stag Hunt, played as the finale of the Soho Project ARG, 2007.


Take a look at our list of games - all of these have been tried and tested, and just need you to print out the rules and gather together whatever props, locations and assistants the game might require. So long as you credit the designer and don't make any money from it, you can run the game anywhere you like.

If you'd rather play a game that someone else was running, we've got a game calendar that lists all the pervasive gaming events that we've heard about. (If you're planning on running something that's open to other Ludocity readers, add it to the list!)


Ludocity is all about feedback, questions, player reports and general discussion. If you want to talk about any aspect pervasive games, dive into our discussion forum. And if you've already written or blogged about your experiences of playing a game that we've got on the site, feel free to add a link from the article itself.