https://ludocity.org/api.php?action=feedcontributions&user=Yao&feedformat=atomLudocity - User contributions [en]2024-03-28T20:34:55ZUser contributionsMediaWiki 1.35.5https://ludocity.org/index.php?title=Yao_Song_Ng&diff=927Yao Song Ng2008-11-18T12:16:09Z<p>Yao: </p>
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<div>'''Yao Song Ng''' is occasional game designer and player working in London. Having attended several [[Sandpit]]s and [[Hide and Seek]] 2008 he was encouraged by [[Kevan Davis]] to suggest and try some game ideas.<br />
<br />
His one game to date is [[Mr. Smith]], which is a chase game where the aim is catch Mr. Smith as he teleports around the city. Mr. Smith takes on the guises of random members of public.<br />
<br />
[[Category:Game designers|Ng, Yao Song]]</div>Yaohttps://ludocity.org/index.php?title=Yao_Song_Ng&diff=926Yao Song Ng2008-11-18T12:15:44Z<p>Yao: New page: '''Yao Song Ng''' is occasional game designer and player working in London. Having attended several Sandpits and Hide and Seek 2008 he was encouraged by Kevan Davis to suggest and ...</p>
<hr />
<div>'''Yao Song Ng''' is occasional game designer and player working in London. Having attended several [[Sandpit]]s and [[Hide and Seek]] 2008 he was encouraged by Kevan Davis to suggest and try some game ideas.<br />
<br />
His one game to date is [[Mr. Smith]], which is a chase game where the aim is catch Mr. Smith as he teleports around the city. Mr. Smith takes on the guises of random members of public.<br />
<br />
[[Category:Game designers|Ng, Yao Song]]</div>Yaohttps://ludocity.org/index.php?title=User:Yao&diff=925User:Yao2008-11-18T12:09:57Z<p>Yao: New page: Mr Smith?</p>
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<div>Mr Smith?</div>Yaohttps://ludocity.org/index.php?title=Mr._Smith&diff=924Mr. Smith2008-11-18T12:09:38Z<p>Yao: </p>
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<div>{{gameinfobox<br />
|designer=[[Yao Song Ng]]<br />
|image=Maskedfigure.jpg<br />
|players=10 to 40<br />
|stuff=One facemask per actor; tokens; schedules; possibly maps.<br />
|crew=One<br />
|preparation=10 minutes.<br />
|time=Half an hour, to an hour.<br />
|place=A large outdoors area.<br />
|activities=Running, finding, chasing.<br />
|status=playable<br />
}}<br />
<br />
A chase game, where the target is able to teleport great distances around<br />
the city.<br />
<br />
==Preparation==<br />
<br />
The game needs a large playing area, with lots of walls and blocked<br />
lines of sight. It's designed for a large urban area (a square of<br />
streets roughly 500m along each side), but can be scaled up or down for<br />
the number of players, and would work in a suitably large building.<br />
<br />
You also need a number of actors to play "Mr Smith"; ideally one actor<br />
for every ten minutes that the game is run, although if pushed for<br />
volunteers you can double up and reuse the actors two or three times.<br />
<br />
Divide the playing time into five or ten minute slots, and assign each<br />
slot to one of your actors - they will be playing Mr Smith during this<br />
time period. Give them handouts to remind them. Make sure they all have<br />
a watch, or a mobile phone with a clock.<br />
<br />
Prepare some scoring tokens for the Mr Smiths to hand over to players;<br />
each Mr Smith should have about half as many tokens as there are players.<br />
(If you're doubling up, give each actor multiple sets of tokens,<br />
instructing them to only use each set during a specific time slot.)<br />
<br />
Unless the playing area can be easily described by referencing a few<br />
local landmarks, print out some maps showing the boundaries, and hand<br />
them out to players and actors. The Mr Smith actors will not be allowed<br />
to leave these boundaries, while they're wearing the mask.<br />
<br />
Give each actor their mask, tokens and schedule, and send them out into<br />
the city.<br />
<br />
==Gameplay==<br />
<br />
The players all start in the same place, and must find and pursue Mr<br />
Smith - a mysterious character who can be identified by the mask he<br />
wears. If the players find him, they can run up and "tag" him - he<br />
will give them a token, in return. At the end of the game, the player<br />
with the most tokens is the winner.<br />
<br />
When the game begins, whichever actor was assigned the first slot puts<br />
their mask on, and starts to wander around the playing area. It's up<br />
to the actor how they react to the environment and to the players - they<br />
can run, hide, taunt from the distance, or do whatever they like, so<br />
long as they keep the mask on and remain within the physical game<br />
boundaries.<br />
<br />
When a Mr Smith reaches the end of his assigned time slot, he removes<br />
his mask, signifying the "teleport". Around the same time, somewhere<br />
else in the city, the next actor will be putting a Mr Smith mask on...</div>Yaohttps://ludocity.org/index.php?title=Mr._Smith&diff=923Mr. Smith2008-11-18T12:09:22Z<p>Yao: </p>
<hr />
<div>{{gameinfobox<br />
|designer=[[Yao]]<br />
|image=Maskedfigure.jpg<br />
|players=10 to 40<br />
|stuff=One facemask per actor; tokens; schedules; possibly maps.<br />
|crew=One<br />
|preparation=10 minutes.<br />
|time=Half an hour, to an hour.<br />
|place=A large outdoors area.<br />
|activities=Running, finding, chasing.<br />
|status=playable<br />
}}<br />
<br />
A chase game, where the target is able to teleport great distances around<br />
the city.<br />
<br />
==Preparation==<br />
<br />
The game needs a large playing area, with lots of walls and blocked<br />
lines of sight. It's designed for a large urban area (a square of<br />
streets roughly 500m along each side), but can be scaled up or down for<br />
the number of players, and would work in a suitably large building.<br />
<br />
You also need a number of actors to play "Mr Smith"; ideally one actor<br />
for every ten minutes that the game is run, although if pushed for<br />
volunteers you can double up and reuse the actors two or three times.<br />
<br />
Divide the playing time into five or ten minute slots, and assign each<br />
slot to one of your actors - they will be playing Mr Smith during this<br />
time period. Give them handouts to remind them. Make sure they all have<br />
a watch, or a mobile phone with a clock.<br />
<br />
Prepare some scoring tokens for the Mr Smiths to hand over to players;<br />
each Mr Smith should have about half as many tokens as there are players.<br />
(If you're doubling up, give each actor multiple sets of tokens,<br />
instructing them to only use each set during a specific time slot.)<br />
<br />
Unless the playing area can be easily described by referencing a few<br />
local landmarks, print out some maps showing the boundaries, and hand<br />
them out to players and actors. The Mr Smith actors will not be allowed<br />
to leave these boundaries, while they're wearing the mask.<br />
<br />
Give each actor their mask, tokens and schedule, and send them out into<br />
the city.<br />
<br />
==Gameplay==<br />
<br />
The players all start in the same place, and must find and pursue Mr<br />
Smith - a mysterious character who can be identified by the mask he<br />
wears. If the players find him, they can run up and "tag" him - he<br />
will give them a token, in return. At the end of the game, the player<br />
with the most tokens is the winner.<br />
<br />
When the game begins, whichever actor was assigned the first slot puts<br />
their mask on, and starts to wander around the playing area. It's up<br />
to the actor how they react to the environment and to the players - they<br />
can run, hide, taunt from the distance, or do whatever they like, so<br />
long as they keep the mask on and remain within the physical game<br />
boundaries.<br />
<br />
When a Mr Smith reaches the end of his assigned time slot, he removes<br />
his mask, signifying the "teleport". Around the same time, somewhere<br />
else in the city, the next actor will be putting a Mr Smith mask on...</div>Yao