https://ludocity.org/api.php?action=feedcontributions&user=Mink+ette&feedformat=atomLudocity - User contributions [en]2024-03-29T10:09:14ZUser contributionsMediaWiki 1.35.5https://ludocity.org/index.php?title=Category:Sabotage_games&diff=4720Category:Sabotage games2013-08-09T22:32:39Z<p>Mink ette: New page: These games probably involve one or more players pretending to help their fellow players, while having a secret personal objective that means they will end up betraying them instead. Will...</p>
<hr />
<div>These games probably involve one or more players pretending to help their fellow players, while having a secret personal objective that means they will end up betraying them instead.<br />
<br />
Will probably involve persuation, trust and choices.</div>Mink ettehttps://ludocity.org/index.php?title=Category:Tagging_games&diff=4719Category:Tagging games2013-08-09T22:28:01Z<p>Mink ette: </p>
<hr />
<div>These games most likely involve touching or marking another player, and/or game agent, in order to change how they behave in the game. <br />
Probably involve speed or stealth in some way.</div>Mink ettehttps://ludocity.org/index.php?title=Category:Tagging_games&diff=4718Category:Tagging games2013-08-09T22:27:22Z<p>Mink ette: New page: These games most likely involve touching or marking another player in order to change how they behave in the game. Probably involve speed or stealth in some way.</p>
<hr />
<div>These games most likely involve touching or marking another player in order to change how they behave in the game. <br />
Probably involve speed or stealth in some way.</div>Mink ettehttps://ludocity.org/index.php?title=Category:Stealing_games&diff=4717Category:Stealing games2013-08-09T22:24:33Z<p>Mink ette: New page: These games involve stealing. Maybe from other players, maybe from faceless corporations, maybe candy from babies or pensions from old ladies. Probably you'll need some sneaking skills a...</p>
<hr />
<div>These games involve stealing. Maybe from other players, maybe from faceless corporations, maybe candy from babies or pensions from old ladies. <br />
<br />
Probably you'll need some sneaking skills at some point.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4712Kill Your Own Grandfather2013-08-02T07:12:35Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
• 7 hula hoops to make the zones. <br><br />
• Whistle for the refs (optional).<br><br />
• a way of labeling the time zones, a piece of paper with the era written on it in each zone will do.<br><br />
• Each team will need 4-10 balls of their team colour. <br><br />
• 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities= running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
[[Image:KYOG_layout.jpg]]<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a hole in space and time and ends the game immediately.<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
[[Image:KYOGtag.jpg]]<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4711Kill Your Own Grandfather2013-08-02T07:11:32Z<p>Mink ette: /* Gameplay */</p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
• 7 hula hoops to make the zones. <br><br />
• Whistle for the refs (optional).<br><br />
• a way of labeling the time zones, a piece of paper with the era written on it in each zone will do.<br><br />
• Each team will need 4-10 balls of their team colour. <br><br />
• 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
[[Image:KYOG_layout.jpg]]<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a hole in space and time and ends the game immediately.<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
[[Image:KYOGtag.jpg]]<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4710Kill Your Own Grandfather2013-08-02T07:08:01Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
• 7 hula hoops to make the zones. <br><br />
• Whistle for the refs (optional).<br><br />
• a way of labeling the time zones, a piece of paper with the era written on it in each zone will do.<br><br />
• Each team will need 4-10 balls of their team colour. <br><br />
• 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
[[Image:KYOG_layout.jpg]]<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a whole in space and time and ends the game immediately.<br />
<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
[[Image:KYOGtag.jpg]]<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=File:KYOGtag.jpg&diff=4709File:KYOGtag.jpg2013-08-02T07:07:23Z<p>Mink ette: How tagging another player works in Kill Your Own Grandfather.</p>
<hr />
<div>How tagging another player works in Kill Your Own Grandfather.</div>Mink ettehttps://ludocity.org/index.php?title=File:KYOG_layout.jpg&diff=4708File:KYOG layout.jpg2013-08-02T06:51:25Z<p>Mink ette: Layout for the play space for the game Kill Your Own Grandfather.</p>
<hr />
<div>Layout for the play space for the game Kill Your Own Grandfather.</div>Mink ettehttps://ludocity.org/index.php?title=File:KYOG_layout_copy.jpg&diff=4707File:KYOG layout copy.jpg2013-08-02T06:45:24Z<p>Mink ette: Layout for the play space for the game Kill Your Own Grandfather.</p>
<hr />
<div>Layout for the play space for the game Kill Your Own Grandfather.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4706Kill Your Own Grandfather2013-08-02T00:41:38Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
• 7 hula hoops to make the zones. <br><br />
• Whistle for the refs (optional).<br><br />
• a way of labeling the time zones, a piece of paper with the era written on it in each zone will do.<br><br />
• Each team will need 4-10 balls of their team colour. <br><br />
• 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a whole in space and time and ends the game immediately.<br />
<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4705Kill Your Own Grandfather2013-08-02T00:40:47Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
• 7 hula hoops to make the zones. <br><br />
• Whistle for the refs (optional).<br><br />
• a way of labeling the time zones – a piece of paper with the era written on it in each zone will do.<br><br />
• Each team will need 4-10 balls of their team colour. <br><br />
• 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a whole in space and time and ends the game immediately.<br />
<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4704Kill Your Own Grandfather2013-08-02T00:40:02Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
- 7 hula hoops to make the zones. <br><br />
- Whistle for the refs (optional).<br><br />
- a way of labeling the time zones – a piece of paper with the era written on it in each zone will do.<br><br />
- Each team will need 4-10 balls of their team colour. <br><br />
- 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a whole in space and time and ends the game immediately.<br />
<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=Kill_Your_Own_Grandfather&diff=4703Kill Your Own Grandfather2013-08-02T00:38:40Z<p>Mink ette: New page: {{gameinfobox |designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards |image=KYOGlogo.jpg |players=8-20 enoug...</p>
<hr />
<div>{{gameinfobox<br />
|designer=Mink ette, Laura E Hall, Nishat Ahktar, Becca Wadlinger, Brooke Barker, Evan Cordes, David Aldhouse, Zhao He, Shaine Edwards<br />
|image=KYOGlogo.jpg<br />
|players=8-20 enough to form 2 teams of 4 players minimum on each.<br />
|stuff= <br />
- 7 hula hoops to make the zones. <br />
- Whistle for the refs (optional).<br />
- a way of labeling the time zones – a piece of paper with the era written on it in each zone will do.<br />
- Each team will need 4-10 balls of their team colour. <br />
- 4-10 large sticker labels or vests of their team colour marked with numbers. <br />
|crew= Two refs.<br />
|preparation= set up: 2 mins, rules; 10 minutes.<br />
|time= 5-10 mins per round. Approx. 30 minutes total.<br />
|place=An open space such as a field or a gym.<br />
|activities=Activities running, stealing, tagging, sabotage, teamwork.<br />
|status=tested<br />
}}<br />
<br />
== Aim of the game ==<br />
<br />
Be the team to control the most time zones when the game ends. Try not to get assassinated by anyone.<br />
<br />
== Set up ==<br />
<br />
<br />
The play space<br />
Imagine your playing space divided up into a 2 by 3 grid of 6 zones. <br />
Place the one of the hula hoops on the ground in each zone so that they are a fair distance apart about 10 paces apart. Mark each zone as a different era 40s, 50s, 60s, 70s, 80s & 90s.<br />
<br />
To end of the grid have an ‘out’ zone with a hula hoop in it as well. This is where all the balls start out.<br />
The out zone is where assassinated players stand.<br />
<br />
<br />
== The teams ==<br />
<br />
Mark each team’s vests and coloured balls with numbers 1 through 10. The numbers have to be very big and easy to read. (write the word SIX on the ball so it is clear that it is not an upside down 9).<br />
<br />
Split your players into two teams and give each team player a vest and a ball. Each player now has a number, the player on each team with the highest number is the Grandfather/mother. <br />
<br />
To start the game, put all the numbered balls in the hula hoop in the ‘out’ zone. All the players start at the opposite end of the play space.<br />
<br />
<br />
== Gameplay ==<br />
<br />
You can pick up and move any ball except the ball with your own colour and number on it. This ball is your kryptonite, carrying it anywhere will automatically kill you.<br />
<br />
When there are only two players left on a team they can end the game by the youngest (lowest number of the two) assassinating the Grandfather (highest number of the two).<br />
This causes a paradox that tears a whole in space and time and ends the game immediately.<br />
<br />
<br />
== Assassination ==<br />
<br />
If a player is touched with the ball with the same number and colour as them, then they are out.<br />
Once you are out, you are out for the whole game. Go to the ‘out’ zone and drop any balls you were carrying into the hoop there for other people to pick up.<br />
(note: the ball with your number but the enemy colour, does not kill you)<br />
<br />
• No throwing balls to assassinate people, you must be touching the ball for it to count.<br />
<br />
<br />
<br />
== Taking territory ==<br />
<br />
A team takes the territory by putting balls into the hula hoop in that time zone. Whichever team has the most balls in the hoop has control of that zone. <br />
<br />
Once a player picks up a ball, they can only put it down again in a hoop. Throwing it is not allowed.<br />
You may defend a hoop by blocking an opponent’s path as long as it is a non-contact block like in basket ball.<br />
<br />
== End game ==<br />
When the first team is down to only two remaining players, the ref should shout out “Beware of the paradox!” to remind the players that killing their own grandfather is an option.<br />
<br />
== Winning ==<br />
<br />
Whichever team has control of the most zones at the end of the game is the winning team.<br />
Look around the play space and count how many hoops are predominantly colour A and how many are colour B. In event of a draw, whichever team ended the game wins.</div>Mink ettehttps://ludocity.org/index.php?title=File:KYOGlogo.jpg&diff=4702File:KYOGlogo.jpg2013-08-02T00:24:59Z<p>Mink ette: Logog for the game Kill Your Own Grandfather created for the 2013 Come Out and Play Festival in New York.</p>
<hr />
<div>Logog for the game Kill Your Own Grandfather created for the 2013 Come Out and Play Festival in New York.</div>Mink ettehttps://ludocity.org/index.php?title=File:Born_to_lemon_joust.jpg&diff=4700File:Born to lemon joust.jpg2013-07-10T18:29:15Z<p>Mink ette: A lemon from the Lemon Jousting vs. JS Joust game at the 'Bit of Alright' Game Conference in 2012.</p>
<hr />
<div>A lemon from the Lemon Jousting vs. JS Joust game at the 'Bit of Alright' Game Conference in 2012.</div>Mink ettehttps://ludocity.org/index.php?title=Off_With_Your_Head&diff=1390Off With Your Head2009-04-08T18:06:48Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=Tenofdiamonds.jpg<br />
|players=6-12 (?)<br />
|stuff=A standard deck of poker cards. Name stickers for each player.<br />
|crew=One Queen of Hearts.<br />
|preparation=None.<br />
|time=Half an hour.<br />
|place=Any location with a table or flat surface.<br />
|activities=Bluffing, deduction.<br />
|status=playable<br />
}}<br />
<br />
A deductive, social card game with sharp edges.<br />
<br />
==Organiser instructions==<br />
<br />
Give each player a sticker, and ask them to write their name on it and stick it about their person.<br />
<br />
Remove the jokers and the Queen of Hearts from a deck of cards, and shuffle it. You, the game organiser, are the Queen of Hearts.<br />
<br />
Going around the players in order, deal off a card, secretly look at it and note down its value next to the player's name, then give the card to that player. Only you and the player must see the value of their card.<br />
<br />
After you've given a card to everyone, go back around and collect all the cards, shuffle them together, then deal them out on a table in the middle, to show everyone which cards exist.<br />
<br />
==Player instructions==<br />
<br />
You were given a card. You are now that card. Remember it well. You can tell other people what that card was, and other people will tell you what theirs was, but there's no guarantee that anybody is telling the truth.<br />
<br />
''Off With Your Head'' is played over a number of rounds. Each round has a particular goal, and you must pair yourself with another player such that - as a pair of cards - you achieve that goal. Any pair that fails to achieve it risks the Queen calling for their head, eliminating them from the game.<br />
<br />
When there is an odd number of players in a round, the leftover player is counted as a pair by themselves. In some cases, they may still be able to achieve that round's goal as a single card.<br />
<br />
Aces are low. Jacks are worth 11, Queens worth 12 and Kings 13.<br />
<br />
===Round One: High Cards===<br />
<br />
Pair up into high values, in an attempt to get the highest total. You all have a couple of minutes to talk to one another and agree on pairings; when the time is up, you must all be in pairs.<br />
<br />
The Queen of Hearts will announce - without revealing exact totals - the highest pair (or pairs, if tied), and the lowest pair (or pairs). All the cards must vote as to which member of the lowest pair will lose their head - that player is eliminated from the game.<br />
<br />
Whenever a player is eliminated from the game, their card on the table is turned face-down.<br />
<br />
===Round Two: Low Cards===<br />
<br />
As round one, except that cards must pair themselves into low-scoring totals. The lowest pair is congratulated, the highest pair (or pairs) are put up for voting, and one will be eliminated. There will be an odd number of players this round so one 'pair' will have only one person in it.<br />
<br />
*Important note* All dead players get to vote for who is eliminated, so if you're dead and have an axe to grind...<br />
<br />
===Round Three: Face Cards===<br />
<br />
In this round, each pair must have at least one face card in it. All non-face cards who are not paired up with a face card will be up for elimination voting at the end of this round.<br />
<br />
===Round Four: Red Cards===<br />
<br />
As round three, except that each pair must have at least one red card in it. (Or black, at the Queen's discretion.)<br />
<br />
===Round Five: Sudden Death===<br />
<br />
Starting with a player of the Queen of Hearts' choice (and continuing around the table), each surviving player must point to another player and say what card they represent. If they are wrong, the guessing player is eliminated. If they are correct, they survive.<br />
<br />
The last player left standing is the winner.<br />
<br />
==Play history==<br />
<br />
''Off With Your Head'' was played at [[Sandpit|Sandpit #3]] and again at [[Sandpit|Sandpit #4]].</div>Mink ettehttps://ludocity.org/index.php?title=Off_With_Your_Head&diff=1389Off With Your Head2009-04-08T17:43:18Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=Tenofdiamonds.jpg<br />
|players=6-12 (?)<br />
|stuff=A standard deck of poker cards. Name stickers for each player.<br />
|crew=One Queen of Hearts.<br />
|preparation=None.<br />
|time=Half an hour.<br />
|place=Any location with a table or flat surface.<br />
|activities=Bluffing, deduction.<br />
|status=playable<br />
}}<br />
<br />
A deductive, social card game with sharp edges.<br />
<br />
==Organiser instructions==<br />
<br />
Give each player a sticker, and ask them to write their name on it and stick it about their person.<br />
<br />
Remove the jokers and the Queen of Hearts from a deck of cards, and shuffle it. You, the game organiser, are the Queen of Hearts.<br />
<br />
Going around the players in order, deal off a card, secretly look at it and note down its value next to the player's name, then give the card to that player. Only you and the player must see the value of their card.<br />
<br />
After you've given a card to everyone, go back around and collect all the cards, shuffle them together, then deal them out on a table in the middle, to show everyone which cards exist.<br />
<br />
==Player instructions==<br />
<br />
You were given a card. You are now that card. Remember it well. You can tell other people what that card was, and other people will tell you what theirs was, but there's no guarantee that anybody is telling the truth.<br />
<br />
''Off With Your Head'' is played over a number of rounds. Each round has a particular goal, and you must pair yourself with another player such that - as a pair of cards - you achieve that goal. Any pair that fails to achieve it risks the Queen calling for their head, eliminating them from the game.<br />
<br />
When there is an odd number of players in a round, the leftover player is counted as a pair by themselves. In some cases, they may still be able to achieve that round's goal as a single card.<br />
<br />
Aces are low. Jacks are worth 11, Queens worth 12 and Kings 13.<br />
<br />
===Round One: High Cards===<br />
<br />
Pair up into high values, in an attempt to get the highest total. You all have a couple of minutes to talk to one another and agree on pairings; when the time is up, you must all be in pairs.<br />
<br />
The Queen of Hearts will announce - without revealing exact totals - the highest pair (or pairs, if tied), and the lowest pair (or pairs). All the cards must vote as to which member of the lowest pair will lose their head - that player is eliminated from the game.<br />
<br />
Whenever a player is eliminated from the game, their card on the table is turned face-down.<br />
<br />
===Round Two: Low Cards===<br />
<br />
As round one, except that cards must pair themselves into low-scoring totals. The lowest pair is congratulated, the highest pair (or pairs) are put up for voting, and one will be eliminated.<br />
<br />
===Round Three: Face Cards===<br />
<br />
In this round, each pair must have at least one face card in it. All non-face cards who are not paired up with a face card will be up for elimination voting at the end of this round.<br />
<br />
===Round Four: Red Cards===<br />
<br />
As round three, except that each pair must have at least one red card in it. (Or black, at the Queen's discretion.)<br />
<br />
===Round Five: Sudden Death===<br />
<br />
Starting with a player of the Queen of Hearts' choice (and continuing around the table), each surviving player must point to another player and say what card they represent. If they are wrong, the guessing player is eliminated. If they are correct, they survive.<br />
<br />
The last player left standing is the winner.<br />
<br />
==Play history==<br />
<br />
''Off With Your Head'' was played at [[Sandpit|Sandpit #3]] and again at [[Sandpit|Sandpit #4]].</div>Mink ettehttps://ludocity.org/index.php?title=Off_With_Your_Head&diff=1388Off With Your Head2009-04-08T17:42:17Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=Tenofdiamonds.jpg<br />
|players=6-12 (?)<br />
|stuff=A standard deck of poker cards. Name stickers for each player.<br />
|crew=One Queen of Hearts.<br />
|preparation=None.<br />
|time=Half an hour.<br />
|place=Any location with a table or flat surface.<br />
|activities=Bluffing, deduction.<br />
|status=complete<br />
}}<br />
<br />
A deductive, social card game with sharp edges.<br />
<br />
==Organiser instructions==<br />
<br />
Give each player a sticker, and ask them to write their name on it and stick it about their person.<br />
<br />
Remove the jokers and the Queen of Hearts from a deck of cards, and shuffle it. You, the game organiser, are the Queen of Hearts.<br />
<br />
Going around the players in order, deal off a card, secretly look at it and note down its value next to the player's name, then give the card to that player. Only you and the player must see the value of their card.<br />
<br />
After you've given a card to everyone, go back around and collect all the cards, shuffle them together, then deal them out on a table in the middle, to show everyone which cards exist.<br />
<br />
==Player instructions==<br />
<br />
You were given a card. You are now that card. Remember it well. You can tell other people what that card was, and other people will tell you what theirs was, but there's no guarantee that anybody is telling the truth.<br />
<br />
''Off With Your Head'' is played over a number of rounds. Each round has a particular goal, and you must pair yourself with another player such that - as a pair of cards - you achieve that goal. Any pair that fails to achieve it risks the Queen calling for their head, eliminating them from the game.<br />
<br />
When there is an odd number of players in a round, the leftover player is counted as a pair by themselves. In some cases, they may still be able to achieve that round's goal as a single card.<br />
<br />
Aces are low. Jacks are worth 11, Queens worth 12 and Kings 13.<br />
<br />
===Round One: High Cards===<br />
<br />
Pair up into high values, in an attempt to get the highest total. You all have a couple of minutes to talk to one another and agree on pairings; when the time is up, you must all be in pairs.<br />
<br />
The Queen of Hearts will announce - without revealing exact totals - the highest pair (or pairs, if tied), and the lowest pair (or pairs). All the cards must vote as to which member of the lowest pair will lose their head - that player is eliminated from the game.<br />
<br />
Whenever a player is eliminated from the game, their card on the table is turned face-down.<br />
<br />
===Round Two: Low Cards===<br />
<br />
As round one, except that cards must pair themselves into low-scoring totals. The lowest pair is congratulated, the highest pair (or pairs) are put up for voting, and one will be eliminated.<br />
<br />
===Round Three: Face Cards===<br />
<br />
In this round, each pair must have at least one face card in it. All non-face cards who are not paired up with a face card will be up for elimination voting at the end of this round.<br />
<br />
===Round Four: Red Cards===<br />
<br />
As round three, except that each pair must have at least one red card in it. (Or black, at the Queen's discretion.)<br />
<br />
===Round Five: Sudden Death===<br />
<br />
Starting with a player of the Queen of Hearts' choice (and continuing around the table), each surviving player must point to another player and say what card they represent. If they are wrong, the guessing player is eliminated. If they are correct, they survive.<br />
<br />
The last player left standing is the winner.<br />
<br />
==Play history==<br />
<br />
''Off With Your Head'' was played at [[Sandpit|Sandpit #3]] and again at [[Sandpit|Sandpit #4]].</div>Mink ettehttps://ludocity.org/index.php?title=Human_Snake&diff=668Human Snake2008-08-18T14:56:06Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=apple.jpg<br />
|players=7+<br />
|stuff= 5 Cardboard cut-outs of fruit, music, prizes (optional), a whistle or other noisemaker.<br />
|crew=One Snake Charmer.<br />
|preparation=make cardboard cut-outs of fruit.<br />
|time=Half an hour.<br />
|place=Any location but not too large an area as the snakes will get tired ''very'' quickly. This game has been played indoors and outdoors.<br />
|activities=dancing, finding.<br />
|status=playable<br />
}}<br />
A real-world version of the classic computer game Snake, except the snakes are conga lines and the 'apples' are potential players holding up cardboard cut-outs of fruit.<br />
<br />
== Basic Idea ==<br />
<br />
The Snake Charmer (organiser) sets off 2 Snakeheads (conga line leader players) to capture fruit (standing players) and bring it back to the Snake Charmer. Every time a fruit is captured, that player joins the '''front''' of the conga line as the Snakehead.<br />
<br />
<br />
----<br />
<br />
<br />
Depending on how many players you have there are different 'settings' in which this game can be run.<br />
<br />
<br />
== Multi Player Mode. (head to head) ==<br />
''This version only works well with a large number of participants.''<br />
<br />
5 people are selected to be fruit first, they are given the cardboard cut-outs and sent out into the game area. They need to pick a spot and stay there holding their fruit up so the Snakes can see them. Two players are selected to be the Snakeheads, they're task is to conga, '''not run''', up to a fruit and grab that players waist. That player now becomes the Snakehead and congas back to the Snakecharmer to hand in their fruit and go off in search of the next fruit. The two snakes must race around the game area until there is no more fruit left.<br />
Every time a fruit is handed in, a new player is given the fruit and can run into the playing area to be caught.<br />
<br />
The longest Snake wins.<br />
<br />
(In the case of a tie-break situation - the first snake back wins)<br />
<br />
<br />
A possible untested variant is to have two different colour Snakes/fruit - all the players are split into 2 teams before the game starts and the first team to get all their players into the snake wins. This is more of a relay race type game and may have a more competitive and satisfying conclusion.<br />
<br />
== Single Player Mode. (Time trials) ==<br />
''This version can work if there are too few players to make up two snakes.'' <br />
<br />
Starting with one player congaing on his own*, the snake must either collect all the players in the shortest time or the most players in 3 minutes.<br />
<br />
<nowiki>*</nowiki> This is mandatory (as it is very funny to watch ^_^).<br />
<br />
== Flash mob Mode. ==<br />
''This version is untested and would be really cool if it worked, but has all the pitfalls of a flashmob i.e. if no one turns up it'll be really disappointing.''<br />
<br />
Arrange a time and a game area in advance - choose a place where it is busy but open and safe such as a plaza or major train station concourse. At the pre-arranged time, all the invitees hold up a fruit which they have made themselves and brought along. The Snakesheads are brought by the organisers, '''it is very important that they turn up so must be organisers not invitees!''' Use the whistle or noisemaker to signal the start of the game and the snakes must collect all the players in the game area until there are none left. The longest snake wins.<br />
<br />
Bring several Snakeheads as well as your own fruit, it there are lots of fruit shown at the appointed time - then set off more than 2 Snakes. If there aren't many - give your spare Snakeheads fruit and send them out to be players. This will not work if the invitees have chosen allegiances beforehand.</div>Mink ettehttps://ludocity.org/index.php?title=Human_Snake&diff=667Human Snake2008-08-18T14:54:54Z<p>Mink ette: </p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=apple.jpg<br />
|players=7+<br />
|stuff= 5 Cardboard cut-outs of fruit, music, prizes (optional), a whistle or other noisemaker.<br />
|crew=One Snake Charmer.<br />
|preparation=make cardboard cut-outs of fruit.<br />
|time=Half an hour.<br />
|place=Any location but not too large an area as the snakes will get tired ''very'' quickly. This game has been played indoors and outdoors.<br />
|activities=dancing, finding.<br />
|status=finished<br />
}}<br />
A real-world version of the classic computer game Snake, except the snakes are conga lines and the 'apples' are potential players holding up cardboard cut-outs of fruit.<br />
<br />
== Basic Idea ==<br />
<br />
The Snake Charmer (organiser) sets off 2 Snakeheads (conga line leader players) to capture fruit (standing players) and bring it back to the Snake Charmer. Every time a fruit is captured, that player joins the '''front''' of the conga line as the Snakehead.<br />
<br />
<br />
----<br />
<br />
<br />
Depending on how many players you have there are different 'settings' in which this game can be run.<br />
<br />
<br />
== Multi Player Mode. (head to head) ==<br />
''This version only works well with a large number of participants.''<br />
<br />
5 people are selected to be fruit first, they are given the cardboard cut-outs and sent out into the game area. They need to pick a spot and stay there holding their fruit up so the Snakes can see them. Two players are selected to be the Snakeheads, they're task is to conga, '''not run''', up to a fruit and grab that players waist. That player now becomes the Snakehead and congas back to the Snakecharmer to hand in their fruit and go off in search of the next fruit. The two snakes must race around the game area until there is no more fruit left.<br />
Every time a fruit is handed in, a new player is given the fruit and can run into the playing area to be caught.<br />
<br />
The longest Snake wins.<br />
<br />
(In the case of a tie-break situation - the first snake back wins)<br />
<br />
<br />
A possible untested variant is to have two different colour Snakes/fruit - all the players are split into 2 teams before the game starts and the first team to get all their players into the snake wins. This is more of a relay race type game and may have a more competitive and satisfying conclusion.<br />
<br />
== Single Player Mode. (Time trials) ==<br />
''This version can work if there are too few players to make up two snakes.'' <br />
<br />
Starting with one player congaing on his own*, the snake must either collect all the players in the shortest time or the most players in 3 minutes.<br />
<br />
<nowiki>*</nowiki> This is mandatory (as it is very funny to watch ^_^).<br />
<br />
== Flash mob Mode. ==<br />
''This version is untested and would be really cool if it worked, but has all the pitfalls of a flashmob i.e. if no one turns up it'll be really disappointing.''<br />
<br />
Arrange a time and a game area in advance - choose a place where it is busy but open and safe such as a plaza or major train station concourse. At the pre-arranged time, all the invitees hold up a fruit which they have made themselves and brought along. The Snakesheads are brought by the organisers, '''it is very important that they turn up so must be organisers not invitees!''' Use the whistle or noisemaker to signal the start of the game and the snakes must collect all the players in the game area until there are none left. The longest snake wins.<br />
<br />
Bring several Snakeheads as well as your own fruit, it there are lots of fruit shown at the appointed time - then set off more than 2 Snakes. If there aren't many - give your spare Snakeheads fruit and send them out to be players. This will not work if the invitees have chosen allegiances beforehand.</div>Mink ettehttps://ludocity.org/index.php?title=Human_Snake&diff=545Human Snake2008-08-03T23:16:00Z<p>Mink ette: /* Single Player Mode. (Time trials) */</p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=apple.jpg<br />
|players=7+<br />
|stuff= 5 Cardboard cut-outs of fruit, music, prizes (optional), a whistle or other noisemaker.<br />
|crew=One Snake Charmer.<br />
|preparation=make cardboard cut-outs of fruit.<br />
|time=Half an hour.<br />
|place=Any location but not too large an area as the snakes will get tired ''very'' quickly. This game has been played indoors and outdoors.<br />
|activities=dancing, finding.<br />
|status=unfinished<br />
}}<br />
A real-world version of the classic computer game Snake, except the snakes are conga lines and the 'apples' are potential players holding up cardboard cut-outs of fruit.<br />
<br />
== Basic Idea ==<br />
<br />
The Snake Charmer (organiser) sets off 2 Snakeheads (conga line leader players) to capture fruit (standing players) and bring it back to the Snake Charmer. Every time a fruit is captured, that player joins the '''front''' of the conga line as the Snakehead.<br />
<br />
<br />
----<br />
<br />
<br />
Depending on how many players you have there are different 'settings' in which this game can be run.<br />
<br />
<br />
== Multi Player Mode. (head to head) ==<br />
''This version only works well with a large number of participants.''<br />
<br />
5 people are selected to be fruit first, they are given the cardboard cut-outs and sent out into the game area. They need to pick a spot and stay there holding their fruit up so the Snakes can see them. Two players are selected to be the Snakeheads, they're task is to conga, '''not run''', up to a fruit and grab that players waist. That player now becomes the Snakehead and congas back to the Snakecharmer to hand in their fruit and go off in search of the next fruit. The two snakes must race around the game area until there is no more fruit left.<br />
Every time a fruit is handed in, a new player is given the fruit and can run into the playing area to be caught.<br />
<br />
The longest Snake wins.<br />
<br />
(In the case of a tie-break situation - the first snake back wins)<br />
<br />
<br />
A possible untested variant is to have two different colour Snakes/fruit - all the players are split into 2 teams before the game starts and the first team to get all their players into the snake wins. This is more of a relay race type game and may have a more competitive and satisfying conclusion.<br />
<br />
== Single Player Mode. (Time trials) ==<br />
''This version can work if there are too few players to make up two snakes.'' <br />
<br />
Starting with one player congaing on his own*, the snake must either collect all the players in the shortest time or the most players in 3 minutes.<br />
<br />
<nowiki>*</nowiki> This is mandatory (as it is very funny to watch ^_^).<br />
<br />
== Flash mob Mode. ==<br />
''This version is untested and would be really cool if it worked, but has all the pitfalls of a flashmob i.e. if no one turns up it'll be really disappointing.''<br />
<br />
Arrange a time and a game area in advance - choose a place where it is busy but open and safe such as a plaza or major train station concourse. At the pre-arranged time, all the invitees hold up a fruit which they have made themselves and brought along. The Snakesheads are brought by the organisers, '''it is very important that they turn up so must be organisers not invitees!''' Use the whistle or noisemaker to signal the start of the game and the snakes must collect all the players in the game area until there are none left. The longest snake wins.<br />
<br />
Bring several Snakeheads as well as your own fruit, it there are lots of fruit shown at the appointed time - then set off more than 2 Snakes. If there aren't many - give your spare Snakeheads fruit and send them out to be players. This will not work if the invitees have chosen allegiances beforehand.</div>Mink ettehttps://ludocity.org/index.php?title=File:Apple.jpg&diff=544File:Apple.jpg2008-08-03T23:14:48Z<p>Mink ette: </p>
<hr />
<div></div>Mink ettehttps://ludocity.org/index.php?title=Human_Snake&diff=543Human Snake2008-08-03T23:02:32Z<p>Mink ette: New page: {{gameinfobox |designer=Minkette |image=apple.jpg |players=7+ |stuff= 5 Cardboard cut-outs of fruit, music, prizes (optional), a whistle or other noisemaker. |crew=One Snake Charmer. |pre...</p>
<hr />
<div>{{gameinfobox<br />
|designer=Minkette<br />
|image=apple.jpg<br />
|players=7+<br />
|stuff= 5 Cardboard cut-outs of fruit, music, prizes (optional), a whistle or other noisemaker.<br />
|crew=One Snake Charmer.<br />
|preparation=make cardboard cut-outs of fruit.<br />
|time=Half an hour.<br />
|place=Any location but not too large an area as the snakes will get tired ''very'' quickly. This game has been played indoors and outdoors.<br />
|activities=dancing, finding.<br />
|status=unfinished<br />
}}<br />
A real-world version of the classic computer game Snake, except the snakes are conga lines and the 'apples' are potential players holding up cardboard cut-outs of fruit.<br />
<br />
== Basic Idea ==<br />
<br />
The Snake Charmer (organiser) sets off 2 Snakeheads (conga line leader players) to capture fruit (standing players) and bring it back to the Snake Charmer. Every time a fruit is captured, that player joins the '''front''' of the conga line as the Snakehead.<br />
<br />
<br />
----<br />
<br />
<br />
Depending on how many players you have there are different 'settings' in which this game can be run.<br />
<br />
<br />
== Multi Player Mode. (head to head) ==<br />
''This version only works well with a large number of participants.''<br />
<br />
5 people are selected to be fruit first, they are given the cardboard cut-outs and sent out into the game area. They need to pick a spot and stay there holding their fruit up so the Snakes can see them. Two players are selected to be the Snakeheads, they're task is to conga, '''not run''', up to a fruit and grab that players waist. That player now becomes the Snakehead and congas back to the Snakecharmer to hand in their fruit and go off in search of the next fruit. The two snakes must race around the game area until there is no more fruit left.<br />
Every time a fruit is handed in, a new player is given the fruit and can run into the playing area to be caught.<br />
<br />
The longest Snake wins.<br />
<br />
(In the case of a tie-break situation - the first snake back wins)<br />
<br />
<br />
A possible untested variant is to have two different colour Snakes/fruit - all the players are split into 2 teams before the game starts and the first team to get all their players into the snake wins. This is more of a relay race type game and may have a more competitive and satisfying conclusion.<br />
<br />
== Single Player Mode. (Time trials) ==<br />
''This version can work if there are too few players to make up two snakes.'' <br />
<br />
Starting with one player congaing on his own*, the snake must either collect all the players in the shortest time or the most players in 3 minutes.<br />
<br />
* This is mandatory (as it is very funny to watch ^_^).<br />
<br />
== Flash mob Mode. ==<br />
''This version is untested and would be really cool if it worked, but has all the pitfalls of a flashmob i.e. if no one turns up it'll be really disappointing.''<br />
<br />
Arrange a time and a game area in advance - choose a place where it is busy but open and safe such as a plaza or major train station concourse. At the pre-arranged time, all the invitees hold up a fruit which they have made themselves and brought along. The Snakesheads are brought by the organisers, '''it is very important that they turn up so must be organisers not invitees!''' Use the whistle or noisemaker to signal the start of the game and the snakes must collect all the players in the game area until there are none left. The longest snake wins.<br />
<br />
Bring several Snakeheads as well as your own fruit, it there are lots of fruit shown at the appointed time - then set off more than 2 Snakes. If there aren't many - give your spare Snakeheads fruit and send them out to be players. This will not work if the invitees have chosen allegiances beforehand.</div>Mink ette