https://ludocity.org/api.php?action=feedcontributions&user=Griff&feedformat=atomLudocity - User contributions [en]2024-03-29T06:08:20ZUser contributionsMediaWiki 1.35.5https://ludocity.org/index.php?title=Fantastic_Tales&diff=2696Fantastic Tales2010-06-18T16:09:44Z<p>Griff: Fantastic Tales moved to User:Griff</p>
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<div>#REDIRECT [[User:Griff]]</div>Griffhttps://ludocity.org/index.php?title=User:Griff&diff=2695User:Griff2010-06-18T16:09:44Z<p>Griff: Fantastic Tales moved to User:Griff</p>
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<div>{{gameinfobox<br />
|designer=griff<br />
|image=<br />
|players=3-10<br />
|stuff=chits or tokens (10 per player). Name tags<br />
|crew=1<br />
|preparation=5 minutes<br />
|time=30-45 minutes<br />
|place=Anywhere where players can sit in a circle<br />
|activities=storytelling<br />
|status=incomplete<br />
}}<br />
<br />
Based on [http://www.mongoosepublishing.com/home/detail.php?qsID=1607&qsSeries=Flaming%20Cobra The Extraordinary Adventures of Baron Munchausen], Fantastic Tales is a game of story telling and bravado.<br />
<br />
Players individually tell stories of their recent exploits, culminating in a vote for who had the best story.<br />
<br />
== Setup ==<br />
All players receive ten tokens - coins, poker chips, dice, whatever. <br />
<br />
All players must decide on a setting for their game. This will give the players the ambiance for the stories. <br />
<br />
Additionally, players must also think up a fantastical name for themselves. Professor Milton J Harrisburg, The Illustrious Bergerson, Edwin von Garble, etc. These should be written on name tags that are visible to everyone.<br />
<br />
== Playing the Game ==<br />
The oldest player goes first. The person to his right requests a specific (and fantastic) story by asking something along the lines of "Professor, please tell us of the time you saved the Queen of France from assassination thanks, in part, to a camel named Stewart".<br />
<br />
The storyteller should '''not''' get any sort of pause or break. Story telling must immediately commence. The story should last at least 5 minutes, no longer than 15.<br />
<br />
At any point in the player's story, any other player may interrupt and change a part of the story. This is done by handing a token to the speaking player. For instance, someone can interrupt and say "But, dear Professor, I was there and '''I''' recall that the Russian army had attacked 3 days earlier, and not on the day in question!". The story teller must either accept this (thus accepting the token), or give the interrupting player a token, instead, to ignore his interjection.<br />
<br />
When the story is over, the player turns to the player on his left and the game repeats.<br />
<br />
== Ending the Game ==<br />
Once all players have told their stories, tokens are totaled. This is the initial score for all players. The same tokens are then used to vote for who had the best story, by giving them tokens. Adding both of these counts gives you your final score. The player with the highest score wins.<br />
<br />
==Fluff==<br />
The game becomes more and more fun when players use recurring characters, and reference older stories.</div>Griffhttps://ludocity.org/index.php?title=User:Griff&diff=2694User:Griff2010-06-18T16:09:14Z<p>Griff: </p>
<hr />
<div>{{gameinfobox<br />
|designer=griff<br />
|image=<br />
|players=3-10<br />
|stuff=chits or tokens (10 per player). Name tags<br />
|crew=1<br />
|preparation=5 minutes<br />
|time=30-45 minutes<br />
|place=Anywhere where players can sit in a circle<br />
|activities=storytelling<br />
|status=incomplete<br />
}}<br />
<br />
Based on [http://www.mongoosepublishing.com/home/detail.php?qsID=1607&qsSeries=Flaming%20Cobra The Extraordinary Adventures of Baron Munchausen], Fantastic Tales is a game of story telling and bravado.<br />
<br />
Players individually tell stories of their recent exploits, culminating in a vote for who had the best story.<br />
<br />
== Setup ==<br />
All players receive ten tokens - coins, poker chips, dice, whatever. <br />
<br />
All players must decide on a setting for their game. This will give the players the ambiance for the stories. <br />
<br />
Additionally, players must also think up a fantastical name for themselves. Professor Milton J Harrisburg, The Illustrious Bergerson, Edwin von Garble, etc. These should be written on name tags that are visible to everyone.<br />
<br />
== Playing the Game ==<br />
The oldest player goes first. The person to his right requests a specific (and fantastic) story by asking something along the lines of "Professor, please tell us of the time you saved the Queen of France from assassination thanks, in part, to a camel named Stewart".<br />
<br />
The storyteller should '''not''' get any sort of pause or break. Story telling must immediately commence. The story should last at least 5 minutes, no longer than 15.<br />
<br />
At any point in the player's story, any other player may interrupt and change a part of the story. This is done by handing a token to the speaking player. For instance, someone can interrupt and say "But, dear Professor, I was there and '''I''' recall that the Russian army had attacked 3 days earlier, and not on the day in question!". The story teller must either accept this (thus accepting the token), or give the interrupting player a token, instead, to ignore his interjection.<br />
<br />
When the story is over, the player turns to the player on his left and the game repeats.<br />
<br />
== Ending the Game ==<br />
Once all players have told their stories, tokens are totaled. This is the initial score for all players. The same tokens are then used to vote for who had the best story, by giving them tokens. Adding both of these counts gives you your final score. The player with the highest score wins.<br />
<br />
==Fluff==<br />
The game becomes more and more fun when players use recurring characters, and reference older stories.</div>Griffhttps://ludocity.org/index.php?title=User:Griff&diff=2691User:Griff2010-06-14T20:59:07Z<p>Griff: New page: {{gameinfobox |designer=griff |image= |players=3-10 |stuff=chits or tokens (10 per player). Name tags |crew=1 |preparation=5 minutes |time=30-45 minutes |place=Anywhere where players can s...</p>
<hr />
<div>{{gameinfobox<br />
|designer=griff<br />
|image=<br />
|players=3-10<br />
|stuff=chits or tokens (10 per player). Name tags<br />
|crew=1<br />
|preparation=5 minutes<br />
|time=30-45 minutes<br />
|place=Anywhere where players can sit in a circle<br />
|activities=storytelling<br />
|status=untested<br />
}}<br />
<br />
Based on [http://www.mongoosepublishing.com/home/detail.php?qsID=1607&qsSeries=Flaming%20Cobra The Extraordinary Adventures of Baron Munchausen], Fantastic Tales is a game of story telling and bravado.<br />
<br />
Players individually tell stories of their recent exploits, culminating in a vote for who had the best story.<br />
<br />
== Setup ==<br />
All players receive ten tokens - coins, poker chips, dice, whatever. <br />
<br />
All players must decide on a setting for their game. This will give the players the ambiance for the stories. <br />
<br />
Additionally, players must also think up a fantastical name for themselves. Professor Milton J Harrisburg, The Illustrious Bergerson, Edwin von Garble, etc. These should be written on name tags that are visible to everyone.<br />
<br />
== Playing the Game ==<br />
The oldest player goes first. The person to his right requests a specific (and fantastic) story by asking something along the lines of "Professor, please tell us of the time you saved the Queen of France from assassination thanks, in part, to a camel named Stewart".<br />
<br />
The storyteller should '''not''' get any sort of pause or break. Story telling must immediately commence. The story should last at least 5 minutes, no longer than 15.<br />
<br />
At any point in the player's story, any other player may interrupt and change a part of the story. This is done by handing a token to the speaking player. For instance, someone can interrupt and say "But, dear Professor, I was there and '''I''' recall that the Russian army had attacked 3 days earlier, and not on the day in question!". The story teller must either accept this (thus accepting the token), or give the interrupting player a token, instead, to ignore his interjection.<br />
<br />
When the story is over, the player turns to the player on his left and the game repeats.<br />
<br />
== Ending the Game ==<br />
Once all players have told their stories, tokens are totaled. This is the initial score for all players. The same tokens are then used to vote for who had the best story, by giving them tokens. Adding both of these counts gives you your final score. The player with the highest score wins.<br />
<br />
==Fluff==<br />
The game becomes more and more fun when players use recurring characters, and reference older stories.</div>Griff