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From Ludocity
  • Start the timer and sound the air horn to start the game. When the timer expires, end the game. ...d time/ammo count, it also attempts to avoid the possibility of very short games.
    3 KB (457 words) - 09:05, 17 November 2009
  • Every so often, sound a horn (or some other noise) and shout out to see where the parcel has got ...events in Pittsburgh in December 2010, organized by Adam Nelson of Obscure Games. Another version of the instruction sheet, with minimal text:
    4 KB (613 words) - 16:38, 24 April 2011
  • had a sound-effect box, and some props for challenges (more on which so of them. (We gave the Engineers sound boxes so that they could scare
    7 KB (1,146 words) - 17:35, 9 April 2013
  • ...of two '''marbles''' to click together and hence produce the shark fending sound. Take care that marbles are slippery safe for passants, best plaster them w ...ach other. On hearing this clicking sound, Sharks must recede from the the sound source.
    10 KB (1,742 words) - 21:03, 29 December 2011
  • ...ng to an end. A few seconds later, they will shout "Bang!" (or "Fire!", or sound a horn, or whatever you like). *''Standoff'' first ran at [[Sandpit|Sandpit Games at Duty Free]] in July 2008, with empty waterpistols and counterfeit thousa
    6 KB (1,091 words) - 15:02, 17 September 2013
  • ...oad our imaginary guns before each round, with the appropriate gesture and sound effect and everything.
    6 KB (975 words) - 17:13, 15 March 2022
  • * [[Sandpit|'''Sandpit games at Duty Free''']] at Stoke Newington International Airport (note: not actua ...juggling from the Airport crowd, with an assortment of mostly-new Sandpit games running on-and-off between 4 and 8pm.
    40 KB (6,341 words) - 16:28, 18 June 2010