|Stuff required:||Voting cards (or two distinct tokens per player).|
|Time required:||Predefined per Game.|
|Place required:||Some Area, suitable for the number of players|
|Discuss this game|
|unfinished game. It is still in the design stage, and is not playable.|
|Attribution-Noncommercial Creative Commons licence. (What does this mean?)|
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.” Mark Twain
Antragsschach ("Proposal Chess") is an upcoming LARP, inspired by Peter Suber's Nomic (1982) and the latest and greatest Bundesparteitag of the German Pirate Party (2012):
Common goal of the players is to decide on a political platform (which emerges during the game) of a fictional party. Tragically, at the same time, each player, fuelled by vanity, nerdish behaviour and the pure lust to win, tries to maximise his/her individual score.
To score in the game, each player may bring forward three different kinds of motions. Programmanträge (PA, platform motions), are related to content - they constitute changes to the political platform which are voted for by the assembly.
At the same time, players are encouraged to interrupt the voting process at any time with Geschäftsordnungsanträgen (GO, procedural motions) or Tagungsordnungsanträgen (TO, agenda motions) - the difference will be made clear below. These moves essentially change the rules of the game. Motions may be discussed and defended. There will be speaker lines that may be closed, an agenda and a Wahlleiterteam (election supervisors) who -in order to win the game- must reject as many proposals as possible on formal reasons.
For the game to be fun, it is recommended to bring some "aggressive Grundstimmung" ("aggressive tendency"), be ready to block other players, and make shure to prepare as many proposals as possible (at least in the 700-800 range). Special rule for experienced players: you may not say "national identity" during the course of the game. Bonus points for leaving the party and give interviews to the press during the game.
Detailed rules to follow very soon.
 Douglas R. Hofstadter: "About Nomic: A Heroic Game That Explores the Reflexivity of the Law“, in Scientific American, 246, 6 (June 1982) 16-28
 Nomic Rules