Urban Zombie Drill

From Ludocity
Revision as of 18:40, 15 December 2010 by Kevan (talk | contribs) (adding a variant I came up with today)
Urban Zombie Drill
Zombie starbucks.jpg
Designer: Kevan Davis
Year: unknown
Players: 1+
Stuff required: None
Crew required: None
Preparation: None
Time required: Any
Place required: A town or city.
Activities: Sneaking.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

An extremely simple game of not being eaten by zombies in a city centre. (I've been playing this idly since 2004, I tend to slip into it when I'm bored of shopping.)

Gameplay

Walk through a city centre maintaining a distance of at least six feet from everyone you meet, and avoid attracting attention. If you get too close to someone, or if somebody looks at you oddly for crossing the street to avoid them, the horde is alerted and you lose the game.

You can either pick a destination and try to reach it alive, or make your unguided way through the city and see how long you last.

To play competitively with other people, go for the destination option - the first person to make it there alive is the winner.

Optional rules

Weapons: If you pass within a few feet of a shopfront or an out-of-the-ordinary vehicle that would almost certainly have a useful weapon inside (repair van, ambulance, hardware store, sports shop, etc.), you gain a single one-shot weapon that you can use to take out a single zombie that's getting too close. If you pass a police car or police station, you gain five one-shot weapons. You can carry up to ten - keep track of them in your head or on your fingers.