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Difference between revisions of "Urban Zombie Drill"

Difference between revisions of "Urban Zombie Drill"

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Walk through a city centre maintaining a distance of at least six feet from everyone you meet, and avoid attracting attention. If you get too close to someone, or if somebody looks at you oddly for crossing the street to avoid them, the horde is alerted and you lose the game.
 
Walk through a city centre maintaining a distance of at least six feet from everyone you meet, and avoid attracting attention. If you get too close to someone, or if somebody looks at you oddly for crossing the street to avoid them, the horde is alerted and you lose the game.
  
You can either pick a destination and try to reach it alive, or make your unguided way through the city and see how long you last.
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Either pick a destination and try to reach it alive, or make your unguided way through the city and see how long you last.
  
You can either play competitively with other people (split up, and the first person to make it to a destination alive is the winner), or collaboratively in small groups. If you're working as a team, whoever is nearest to the zombie gets killed by it; they become a "tame" zombie for the remainder of the game - they are ignored by zombies, can't use weapons and (if you like) can only communicate by groaning.
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If playing with others, you can either play competitively (split up, and the first person to make it to an agreed destination alive is the winner) or collaboratively in small groups. If you're working as a team, whoever is nearest to the zombie gets killed by it; they become a "tame" zombie for the remainder of the game - they are ignored by zombies, can't use weapons and (if you like) can only communicate by groaning.
  
 
==Optional rules==
 
==Optional rules==

Revision as of 18:19, 11 March 2013

Urban Zombie Drill
Zombie starbucks.jpg
Designer: Kevan Davis
Players: 1+
Stuff required: None
Crew required: None
Preparation: None
Time required: Any
Place required: A town or city.
Activities: Sneaking.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

An extremely simple game of not being eaten by zombies in a city centre. (I've been playing this idly since 2004, I tend to slip into it when I'm bored.)

Gameplay

Walk through a city centre maintaining a distance of at least six feet from everyone you meet, and avoid attracting attention. If you get too close to someone, or if somebody looks at you oddly for crossing the street to avoid them, the horde is alerted and you lose the game.

Either pick a destination and try to reach it alive, or make your unguided way through the city and see how long you last.

If playing with others, you can either play competitively (split up, and the first person to make it to an agreed destination alive is the winner) or collaboratively in small groups. If you're working as a team, whoever is nearest to the zombie gets killed by it; they become a "tame" zombie for the remainder of the game - they are ignored by zombies, can't use weapons and (if you like) can only communicate by groaning.

Optional rules

Weapons: If you pass within a few feet of a "service" vehicle (an ambulance, a post van, a council truck, a maintenance van, etc.), or pass by an equivalent building, you gain a single one-shot weapon that you can use to take out a single zombie that's getting too close. If you pass a police car or a police station, you gain three one-shot weapons. You can't take weapons from the same source more than once, and you can carry up to ten - keep track of them in your head or on your fingers.

Wounds: If you're caught by a single zombie, you're just wounded, and that zombie is eliminated as if you'd used a weapon on it. If you get caught again while you're wounded, then it's game over. You can remove the wound by passing a chemist, an ambulance, a church or a hospital. (If playing competitively, an unwounded player who makes it to the destination beats a wounded player, and a player who has never been wounded beats a wounded-but-bandaged one. There is no cure.)

Hunters: Pick a visible trait that you'd expect to find on around one in ten of the people you see on the street ("wearing a hat", "wearing something bright red", "wearing white shoes", etc.). Any people who fit this description are Hunter zombies - they can't be killed by weapons, and they kill you outright rather than wounding you.

A printable card

Uzdcard.png

It's an easy-to-memorise game, but here's a printable rules card, if anyone wants to spread the word, or work it into a larger event. It's sized to fit on Avery Template L7160 address labels.

See also