Difference between revisions of "Unwanted Entities"

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|designer=Invisible Playground
 
|designer=Invisible Playground
 
|image=Unwanted_Entities.jpg
 
|image=Unwanted_Entities.jpg
|players=8-100. The best number depends on the playing field. At Nyugati it is 20.
+
|players=4-24
|stuff=Poker Chips; 100huf, one euro, one pound, one dollar for every player.
+
|stuff=Playing figures, walke-talkies, chalk, clipboard, plastic cups, gong 
|crew=For every ten players you need two marketeers.
+
|crew=2-4
|preparation=Finding a fitting location + 15min.
+
|preparation=30 minutes
|time=30 minutes.
+
|time=8 minutes
|place=Market area with lots of cheap stuff.
+
|place=[http://maps.google.com/maps?q=Budapest,+Nyugati+t%C3%A9r,+Magyarorsz%C3%A1g&hl=hu&ie=UTF8&sll=52.522598,13.414896&sspn=0.007651,0.010107&vpsrc=0&hnear=Budapest,+Nyugati+t%C3%A9r,+Magyarorsz%C3%A1g&t=h&z=16 Nyugati underpass] or other urban pedestrian area
|activities=Buying, crafting, counting, selling.
+
|activities=Colonizing, strategy, observation, teamplay, protection, body
|status=unfinished
+
|status=playable
 
}}
 
}}
  
A Tiny Urban Game about inhabiting micro-spaces and moving little gray figures onto properties with lower and lower values. After you have cleared the field, use your body to protect your own kind from the endless stream of people. A game of power, sadness and fun – all of which lie close together at Nyugati.
+
A Tiny Urban Game about inhabiting high value micro-properties with your figures and shunting gray figures onto properties with lower values. After occupying a property, use your body to protect your own kind from the endless stream of people. A game of power, sadness and fun – all of which lie close together at Nyugati, Budapest, where homeless people are moved from one place to another by security in a never ending choreography.
  
 
==Preparation==
 
==Preparation==
//
 
Every player needs a card that he can attach to his forehead and a pen (that's working when you hold it horizontally). In the middle of the card you put a four digit number and on both sides of the card two fields: one for "true love", one for "desire". In each desire field you should draw three small hearts. These are the first hit points. You can use your own numbers or take ours but better use stickers for the numbers or mark them by something tangible (small holes should do), that players can feel when they are covering the number with hand. Better make the strings that hold the cards longer as you think they should be. Some people have surprisingly large heads.
 
For the playing field choose a small or medium sized, semi-closed area with plenty of small hiding places like poles, small trees or hedges (remember: the players only need cover for their foreheads).
 
Before the start of the game mix the cards, let the players pick one, send them off so that everybody can write their number onto their palm and put the card on without anybody else noticing it. Wait until everybody is ready before you start the game.
 
 
 
==Player Instructions==
 
 
You're a lonely number looking for true love.
 
 
After you have received your number, hide it from the other players, find a safe spot and write the number down. Now put on the number (don't put it on upside down :) and wait for the starting signal.
 
 
Hide your number. Hide behind bushes, behind poles, look to the floor, look up in the sky. You are the number. It is your Identity. Be careful whom you show yourself. From now on you are not allowed to cover your number with your hand (with three exceptions). In the beginning you have three hearts of desire, if all of them are broken, you cannot continue the game. You're emotionally empty.
 
  
 +
{{youtube|dau7zLhxFU0|Watch this instructable video to get started!}}
 +
{{clear}}
  
 +
To prepare the playing field, use chalk (see Level Design). The main equipment you need during the game are small playing figures you use for board games like [http://en.wikipedia.org/wiki/Mensch_ärgere_dich_nicht Mensch ärgere dich nicht]. Use primary colors like green and red for the teams. Additionally you need gray figures that are hard to find - you'll probably have to paint some colored figures gray. Depending on the level design (see below), you need around 20 figures of each color (including gray). For each team color, you also need one larger figure representing the King.
  
 +
The game works with 2-4 teams consisting of 2-6 people. It is very helpful if players carry their figures in transparent plastic cups and distribute them evenly inside the team at the start of the game. Teams communicate amongst each other and with the referee through walkie-talkies. Set the walkie-talkies to a different channel for each team. Not every player in a team needs a walkie-talkie. If you don't have enough walkie-talkies, make sure that players with walkie-talkies are not also carrying the playing figures, so that no one is left out.
  
 +
The referee needs a timer, a walkie-talkie set to each of the teams channels and a clipboard for counting the points in the end.
  
 +
==Level Design==
  
 +
Use an urban pedestrian area with lots of pedestrians. You should be able to cross the playing field in not more than 2 minutes. Mark out property zones with chalk. Each zone should have a value of either 20, 30 or 50 points. Place the higher valued zones either in rather hard to find places or in places with higher pedestrian traffic and thus are harder to protect.
  
 +
Just before the game starts, distribute the Gray Figures semi-randomly throughout the zones. You can give the game more edge if you place more Gray Figures in the zones that are hidden and have high values.
  
 
==Rules==
 
==Rules==
  
 +
[[Image:RulecardUnwantedEntities.jpg|thumb|300px|right|The rulecard for Unwanted Entities in English and Hungarian.]]
  
 +
The players goal is to earn more points than the other team by trying to occupy higher value properties with their own Figures. Part of the strategy is cleaning high value properties from Gray Figures by displacing them onto properties with lower value or placing them onto the other team's property and outnumbering their figures with grey ones.
  
There are three possible interactions between players:
+
You claim a property by placing your figures on them. You can place each of your figures only once. If they are kicked out of a property by a pedestrian, you will loose that figure, you are not allowed to place them back in. Tip: Use your body to protect your figures from pedestrian. You are not allowed to remove the other teams figures or ask non player pedestrians to do so. Play fair!
  
 +
You can move the Gray Figures freely from one property to another. Players must not carry more than one Gray Figure at a time. You must not place any of your figures until you have placed the Gray Figure in a new property.
  
* One-night stand
+
Every Team has one special figure, represented by a larger game piece: The King. The King counts as 5 little figures and doubles the value of the zone it is placed in. For example, if there is a red King and three green figures on a zone valued 50 - red earns 100 points. If there are six red figures and a green King on a zone valued 30, read earns 60 points. If two teams place their King on one zone, the value is doubled only once.
Seducer +1 heart of desire / Seduced -1 heart of desire
 
Find out the number of another player and you can call him out to have a one-night stand! He must stop and come over to you. Both may cover their numbers with your hand. The seducer gets one of heart of desire and the seduced looses one. Watch out: If you loose all of your desire, your heart is broken and you are out of the game!
 
  
* Affair
+
Playing time is around 8 minutes after which points are counted. The team who has the most figures on a property cashes in the points for the property. In case of a tie, no-one gets any points. If there are more Gray Figures in a zone than any other colors, the Gray Figures cash in the points. The Gray Figures can win the game.
Each will get or loose 1 heart of desire
 
  
To have an affair, convince another player to sit down at a bench with you. There both of you may cover your number with your hand. You then have to show each other your numbers. If the numbers match, it’s true love! (See below). If not, then you’re just having an affair. Depending on how the affair goes, each one of you can draw or cross out one heart of desire (it’s up to you to decide).
+
The referee and her helpers can celebrate the counting of points by doing a procession from property to property, collecting the figures and announcing the points through walkie-talkies. It is also very nice to have some music to go along with the procession.
  
* True Love
 
Get True Love Heart
 
  
When two players find true love on a bench, both draw a big heart into the others love field. They may now move around the playing field holding each other’s hand and may hide their numbers. Beware: Once you let each other go, they cannot reconnect in this way.
 
  
Every player can only have one interaction per game with any player. Yes, that means that the seduced can never ever seduce the seducer.
+
==Photos and Videos==
  
 +
{{flickr|unwantedentities|size=t}}
 +
<br>
 +
{{vimeo|31615989|Video showing the full Nyugati Game Set. Unwanted Entities starts at 0:30.}}
 +
{{clear}}
  
 +
==Design and Play history==
  
==Possible variants==
+
Unwanted Entities was created in 2011 as part of the Nyugati Game Set by Invisible Playground, working out of [http://fieldofficebudapest.com/ Field Office Budapest] at [http://www.placcc.hu/ PLACCC Festival].
  
* If the players are of the minmax type affairs will always end badly. In that case use a static outcome of +2 for affairs.
+
We have also played a variant of this mechanic as [http://invisibleplayground.com/#tiny-urban-game/ Tiny Urban Game] without Gray Figures and on traffic islands with a system of traffic lights in place. Only one team is allowed on each island at a time and you are only allowed to cross the street at a green light, so that you have to use the traffic lights pattern strategically.  
* Use three identical numbers instead of two, to twist the true love meme: One third will find their true love too late. This will accelerate the first phase of the game.
 
* Use less starting hearts to enhance the difficulty, use more to encourage casual players to experiment more.
 
* The "referee" should never take the time to seriously. this is no sport. The time constraint is in here to create a flow. If the players need a little more time or a little less, give it to them. Just remember to announce the last two "minutes" and the last 30 "seconds".
 
  
 
==Other games from the Nyugati Game Set==
 
==Other games from the Nyugati Game Set==
  
* [http://ludocity.org/wiki/Unwanted_Entities Unwanted Entities]
 
 
* [http://ludocity.org/wiki/Shadow_Surfing Shadow Surfing]
 
* [http://ludocity.org/wiki/Shadow_Surfing Shadow Surfing]
 
* [http://ludocity.org/wiki/Love_at_First_Sight Love at First Sight]
 
* [http://ludocity.org/wiki/Love_at_First_Sight Love at First Sight]
 
* [http://ludocity.org/wiki/Sea_Level Sea Level]
 
* [http://ludocity.org/wiki/Sea_Level Sea Level]
 
* [http://ludocity.org/wiki/PoorVille PoorVille]
 
* [http://ludocity.org/wiki/PoorVille PoorVille]
 +
* [http://ludocity.org/wiki/Nyugati_Game_Set The complete Nyugati Game Set]
  
 
+
[[Category:Nyugati Game Set]]
 
 
* [http://ludocity.org/wiki/Nyugati_Game_Set The whole Nyugati Game Set metagame]
 
 
 
==Flickr gallery==
 
 
 
{{flickr|loveatfirstsight|size=t}}
 
 
 
==Numbers==
 
 
 
Using thermal noise and the player to make it love a fair game.
 
 
 
==Design and Play history==
 
 
 
 
 
Love at First Sight was created in 2011 as part of the Nyugati Game Set by [http://fieldofficebudapest.com/ Field Office Budapest] aka Invisible Playground for [http://www.placcc.hu/ PLACCC Festival].
 
 
 
It is based on a Hungarian youth camp capture the flag game "War of Numbers".
 
 
 
==Rulecard==
 
 
 
{{handout
 
|file=Loveatfirstsight_rulecard_english.jpg
 
|image=Loveatfirstsight_rulecard_english_thumb.jpg
 
|caption=The english rulecard.
 
}}
 

Latest revision as of 15:15, 7 April 2014

Unwanted Entities
Unwanted Entities.jpg
Designer: Invisible Playground
Year: unknown
Players: 4-24
Stuff required: Playing figures, walke-talkies, chalk, clipboard, plastic cups, gong
Crew required: 2-4
Preparation: 30 minutes
Time required: 8 minutes
Place required: Nyugati underpass or other urban pedestrian area
Activities: Colonizing, strategy, observation, teamplay, protection, body
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A Tiny Urban Game about inhabiting high value micro-properties with your figures and shunting gray figures onto properties with lower values. After occupying a property, use your body to protect your own kind from the endless stream of people. A game of power, sadness and fun – all of which lie close together at Nyugati, Budapest, where homeless people are moved from one place to another by security in a never ending choreography.

Preparation

To prepare the playing field, use chalk (see Level Design). The main equipment you need during the game are small playing figures you use for board games like Mensch ärgere dich nicht. Use primary colors like green and red for the teams. Additionally you need gray figures that are hard to find - you'll probably have to paint some colored figures gray. Depending on the level design (see below), you need around 20 figures of each color (including gray). For each team color, you also need one larger figure representing the King.

The game works with 2-4 teams consisting of 2-6 people. It is very helpful if players carry their figures in transparent plastic cups and distribute them evenly inside the team at the start of the game. Teams communicate amongst each other and with the referee through walkie-talkies. Set the walkie-talkies to a different channel for each team. Not every player in a team needs a walkie-talkie. If you don't have enough walkie-talkies, make sure that players with walkie-talkies are not also carrying the playing figures, so that no one is left out.

The referee needs a timer, a walkie-talkie set to each of the teams channels and a clipboard for counting the points in the end.

Level Design

Use an urban pedestrian area with lots of pedestrians. You should be able to cross the playing field in not more than 2 minutes. Mark out property zones with chalk. Each zone should have a value of either 20, 30 or 50 points. Place the higher valued zones either in rather hard to find places or in places with higher pedestrian traffic and thus are harder to protect.

Just before the game starts, distribute the Gray Figures semi-randomly throughout the zones. You can give the game more edge if you place more Gray Figures in the zones that are hidden and have high values.

Rules

The rulecard for Unwanted Entities in English and Hungarian.

The players goal is to earn more points than the other team by trying to occupy higher value properties with their own Figures. Part of the strategy is cleaning high value properties from Gray Figures by displacing them onto properties with lower value or placing them onto the other team's property and outnumbering their figures with grey ones.

You claim a property by placing your figures on them. You can place each of your figures only once. If they are kicked out of a property by a pedestrian, you will loose that figure, you are not allowed to place them back in. Tip: Use your body to protect your figures from pedestrian. You are not allowed to remove the other teams figures or ask non player pedestrians to do so. Play fair!

You can move the Gray Figures freely from one property to another. Players must not carry more than one Gray Figure at a time. You must not place any of your figures until you have placed the Gray Figure in a new property.

Every Team has one special figure, represented by a larger game piece: The King. The King counts as 5 little figures and doubles the value of the zone it is placed in. For example, if there is a red King and three green figures on a zone valued 50 - red earns 100 points. If there are six red figures and a green King on a zone valued 30, read earns 60 points. If two teams place their King on one zone, the value is doubled only once.

Playing time is around 8 minutes after which points are counted. The team who has the most figures on a property cashes in the points for the property. In case of a tie, no-one gets any points. If there are more Gray Figures in a zone than any other colors, the Gray Figures cash in the points. The Gray Figures can win the game.

The referee and her helpers can celebrate the counting of points by doing a procession from property to property, collecting the figures and announcing the points through walkie-talkies. It is also very nice to have some music to go along with the procession.


Photos and Videos

<flickr size="t">ludocity%3Agame%3Dunwantedentities</flickr>

(These are the ten most recent Flickr photos of Unwanted Entities. To add your own, just add the "ludocity:game=unwantedentities" tag to your Flickr photos.)

{{#ev:vimeo|31615989|300}}
Video showing the full Nyugati Game Set. Unwanted Entities starts at 0:30.

Design and Play history

Unwanted Entities was created in 2011 as part of the Nyugati Game Set by Invisible Playground, working out of Field Office Budapest at PLACCC Festival.

We have also played a variant of this mechanic as Tiny Urban Game without Gray Figures and on traffic islands with a system of traffic lights in place. Only one team is allowed on each island at a time and you are only allowed to cross the street at a green light, so that you have to use the traffic lights pattern strategically.

Other games from the Nyugati Game Set