Difference between revisions of "The Freemasons"

From Ludocity
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{{gameinfobox
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|designer=Halal Kebab Hut aka Simon Katan
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|image=
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|players=6-12
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|stuff=Kazoos for all, a gong and beater, masking tape, rattles/ instruments
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|crew=One.
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|preparation=Ten minutes.
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|time= Twenty minutes or more
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|place= A large flat space
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|activities=Music, Running
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|status=unfinished
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}}
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== Origins ==
 
== Origins ==
  

Revision as of 12:11, 13 August 2008

The Freemasons
Designer: Halal Kebab Hut aka Simon Katan
Year: unknown
Players: 6-12
Stuff required: Kazoos for all, a gong and beater, masking tape, rattles/ instruments
Crew required: One.
Preparation: Ten minutes.
Time required: Twenty minutes or more
Place required: A large flat space
Activities: Music, Running
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)


Origins

Of the various clandestine rites of Freemasonry this musical ritual, which dates back to the very earliest lodges, has been guarded with perhaps the greatest secrecy - until now ! Although game-like in structure, there are no winners, only the emanation of an exotic music which has been said to be reminiscent of that heard in the ancient temple of Solomon itself.

Game Play

The game is played out on a court with players holding one of the three roles of masters, serfs, and freemen. On each of the Grand High Wizard’s regularly occurring gong-downbeats, players change roles in concurrence with the Masonic Code and move between sections of the court accordingly. The Grand High Wizard will decide upon a certain number of masters and serfs to begin the game by using the Ancient Table of Players and will signal the start using special gong-downbeat which also signals the end of game play.

Roles

Masters - Conduct the serfs. Keep conducting even if no serfs are following you! Don’t make any sounds.

Serfs - Obey a master using a kazoo. You must keep the same master until the next gong- downbeat but can change masters then if you wish. If there are no masters then remain silent.

Freemen - Play freely on the selection of fine instruments.


The Ancient Table of Players

For the use of the Grand High Wizard only

  • 6 players - start with 2 masters, 4 serfs
  • 7 players - start with 3 masters, 4 serfs
  • 8 players - start with 4 masters, 4 serfs
  • 9 players - start with 4 masters, 5 serfs
  • 10 players - start with 5 masters, 5 serfs
  • 11 players - start with 5 masters, 6 serfs
  • 12 players - start with 6 masters, 6 serfs

The Masonic Code

If you’re a master … (conductor)

  • if you have 0 serfs then you will become a serf after the next gong-downbeat
  • if you have 3 or more serfs then release surplus serfs to leave two remaining (release them using the two finger signal)
  • otherwise remain a master

If you’re a serf . . . (kazoo player)

  • if you are the only serf following your master then you will become a freeman after the gong-downbeat. (release yourself using the two finger signal)
  • if you are freed by a master then you will become a freeman after the gong.
  • otherwise remain a serf

If you’re a freeman . . . (rattles + other instruments)

  • if there are less than 2 masters then you will become a master after the next gong-downbeat.
  • otherwise remain a free man.