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Talk:Surveillance (Playmakers 03)

Talk:Surveillance (Playmakers 03)

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Old forum comments

(The Ludocity website previously had integrated forums, but they fell into spam-covered decline and were shut down in 2015. The comments in this section have been automatically converted from that forum.)

So this mostly worked okay, I think, but with a couple of problems:We didn't really defeat the "one person grabs the camera and runs with it" effect - Rachel Millward suggested that a five-minute discussion period for planning would help with this. The traitors felt quite isolated - we need some sort of mechanism for them to identify each other. I agree that a Werewolf-style "red team, open your eyes" would probably cause problems - stopping 45 people from cheating is a challenge. But maybe we could take the mechanic from Night of the Vampire, where people get numbered cards, the traitors are, say, 3 and 6, and the traitor cards say "Number 6 is the other traitor" or "Number 3 is the other traitor". Everyone counts off so the traitors identify each other - and people's tone of voice and movements give a reason for suspicion and paranoia, which is always nice. --Holly (talk) 2009-05-14 13:07:14

It seems like a potential problem with this game is that one person takes control of moving the camera around and leaves the rest of their team with little to do. This wasn't my experience when I played it at the ICA, but some players mentioned it happened at Sandpit #11.

A possible fix would be to issue each team with one real camera/tripod, and one or more dummies. So each team would naturally divide between a small group controlling the real camera, and one or more groups trying to confuse the other teams by acting like their dummy is a real camera. In addition, a clever team would swap ownership of the dummy and real cameras.

To make it possible to distinguish the dummies and the real cameras on film, Holly suggested fitting blinking IR lights to the dummies. Of course, the players would be able to see the lights through the camera viewfinders and spot the dummy, but they would have to spend time orienting the camera, or possibly chasing a dummy that they spotted going round a corner, and so on. --benhenley (talk) 2009-05-22 12:15:29

Can we solve this by having more roles? If the tripod's heavy enough, it'll take two people to carry it (+grunt). Then we add an external microphone on a boom (+sound guy), which means cables, so we need someone to prevent tangles (+grip?). Then we give double-points for footage that has a reporter in near-field narrating what we're seeing (+reporter, possibly +writer and +autocue-guy). Perhaps we give clues as the game progresses about where items or teams are, over CB or mobile (+comms officer). Am I making this too complicated? --gwyn (talk) 2009-05-22 13:34:26