Difference between revisions of "Talk:Hand to Hand"

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|comment=And it's up. It seemed to go pretty well at the ICA last week, with the new mechanics - making it rock-paper-scissors certainly streamlines it, and makes it much quicker to explain.
 
|comment=And it's up. It seemed to go pretty well at the ICA last week, with the new mechanics - making it rock-paper-scissors certainly streamlines it, and makes it much quicker to explain.
  
Players still seem fairly reluctant to wander very far at all from the starting point, though; I guess there's not a lot of incentive, unless you've got a good hand and want to hide out. It might be worth forcing the players to spread out for five minutes and wait for a starting bell, to encourage a bit of careful stalking and random encounter.
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Players still seem fairly reluctant to wander very far at all from the starting point, though; I guess there's not a lot of incentive, unless you've got a high-scoring hand and want to hide out. It might be worth forcing the players to spread out for five minutes and wait for a starting bell, to encourage a bit of careful stalking and random encounter.
 
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Revision as of 14:50, 26 February 2009

Kevan said:

This game is currently being reworked to use a rock-paper-scissor combat system (the attack/defend was, I think, needlessly overcomplicating what should be a simple, quick mechanic) - I hope to get a new rule sheet and card set up this week.

Kevan said:

And it's up. It seemed to go pretty well at the ICA last week, with the new mechanics - making it rock-paper-scissors certainly streamlines it, and makes it much quicker to explain.

Players still seem fairly reluctant to wander very far at all from the starting point, though; I guess there's not a lot of incentive, unless you've got a high-scoring hand and want to hide out. It might be worth forcing the players to spread out for five minutes and wait for a starting bell, to encourage a bit of careful stalking and random encounter.