Difference between revisions of "Talk:Day of the Thing"

From Ludocity
m (New page.)
 
m
Line 5: Line 5:
 
|user=[[User:LSK|Asher Stuhlman]]
 
|user=[[User:LSK|Asher Stuhlman]]
 
|comment=I worry that the Things can become too powerful. If a Thing knows where the equipment is kept (which might happen if a scientist becomes a Thing), they can just tear up every Radio part.
 
|comment=I worry that the Things can become too powerful. If a Thing knows where the equipment is kept (which might happen if a scientist becomes a Thing), they can just tear up every Radio part.
 +
}}
 +
 +
{{comment
 +
|date=09:38, 10 August 2008
 +
|user=[[User:Campaignjunkie|Robert Yang]]
 +
|comment=I agree. Seems like the "exponential" growth of the Things is too easy.
 +
 +
Also, an idea for a final phase of the game: once the radio is built, only 4 scientists can fit in the rescue helicopter. Scientists have to decide who gets to go in the copter to warn civilization. If 2 or more scientists are actually the Thing, then the Scientists still lose. (To give more incentive for Things to be sneaky in late game.)
 
}}
 
}}

Revision as of 09:38, 10 August 2008


Asher Stuhlman said:

I worry that the Things can become too powerful. If a Thing knows where the equipment is kept (which might happen if a scientist becomes a Thing), they can just tear up every Radio part.

Robert Yang said:

I agree. Seems like the "exponential" growth of the Things is too easy.

Also, an idea for a final phase of the game: once the radio is built, only 4 scientists can fit in the rescue helicopter. Scientists have to decide who gets to go in the copter to warn civilization. If 2 or more scientists are actually the Thing, then the Scientists still lose. (To give more incentive for Things to be sneaky in late game.)