Difference between revisions of "Ludocity:Copyrights"

From Ludocity
(→‎Creative Commons Games: cut redundancy)
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You should credit the game's designer in whatever form they've used in the game infobox. If appropriate to your medium, they'd probably appreciate a URL link as well (most designer credits should link through to a page about that designer).
 
You should credit the game's designer in whatever form they've used in the game infobox. If appropriate to your medium, they'd probably appreciate a URL link as well (most designer credits should link through to a page about that designer).
  
"Commercial purposes" include running the game at an event which the public are paying to enter, as it's possible that some people will be attending the event solely on the basis of this game being run. If you want to run any Ludocity games at a paid event (or publish them in a non-free book, or use them for any other commercial purpose), you must contact the game's designer directly to ask for permission, before doing so. Click through to the designer's profile page for an email address, or other contact details. (If they don't have contact details listed, contact the Ludocity administrator [[Kevan Davis]] and he'll probably be able to track them down for you.)
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"Commercial purposes" include running the game at an event which the public are paying to enter. If you want to run any Ludocity games at a paid event (or publish them in a non-free book, or use them for any other commercial purpose), you must contact the game's designer directly to ask for permission, before doing so. Click through to the designer's profile page for an email address, or other contact details. (If they don't have contact details listed, contact the Ludocity administrator [[Kevan Davis]] and he'll probably be able to track them down for you.)
  
 
==Public Domain Games==
 
==Public Domain Games==

Revision as of 13:33, 6 December 2010

Creative Commons Games

Most games on Ludocity have been explicitly released under an Attribution-Noncommercial Creative Commons Licence. This means that you are welcome to:-

  • Run the game yourself.
  • Print, copy or distribute the ruleset and all documents connected to it.
  • Make any changes you like to the game. (This doesn't mean you should edit the article, just that you're allowed to run the game with different rules to those given on Ludocity. But leave a message on the forum if you come up with a good variant.)

Provided that:-

  • You give full credit to the original designer of the game.
  • You aren't using the game for commercial purposes.

You should credit the game's designer in whatever form they've used in the game infobox. If appropriate to your medium, they'd probably appreciate a URL link as well (most designer credits should link through to a page about that designer).

"Commercial purposes" include running the game at an event which the public are paying to enter. If you want to run any Ludocity games at a paid event (or publish them in a non-free book, or use them for any other commercial purpose), you must contact the game's designer directly to ask for permission, before doing so. Click through to the designer's profile page for an email address, or other contact details. (If they don't have contact details listed, contact the Ludocity administrator Kevan Davis and he'll probably be able to track them down for you.)

Public Domain Games

There are a few games on Ludocity which are in the public domain. If a game is public domain you are welcome to:-

  • Run the game yourself.
  • Print, copy or distribute the ruleset and all documents connected to it.
  • Make any changes you like to the game. (This doesn't mean you should edit the article, just that you're allowed to run the game with different rules to those given on Ludocity.)
  • Use the game for commercial purposes.
  • Use the game without giving credit to the designer.