Difference between revisions of "Love at First Sight"

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Revision as of 13:40, 7 October 2011

Love at First Sight
Love at First Sight.jpg
Designer: Invisible Playground
Year: unknown
Players: Even number. Best is 24. But it scales well from 12 to 40.
Stuff required: Pens and cardbox stripes with numbers and ribbons.
Crew required: One.
Preparation: Less than an hour.
Time required: 15 minutes.
Place required: Small to medium sized outdoor area with poles or hedges. Benches and some real couples on it are a plus.
Activities: Hiding, running, lurking, sneaking, flirting, sitting, holding hands.
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

You're a lonely number looking for that special someone. Find your true love, have as much sex as you can, but don't let your heart be broken too often.

Preparation

// Every player needs a card that he can attach to his forehead and a pen (that's working when you hold it horizontally). In the middle of the card you put a four digit number and on both sides of the card two fields: one for "true love", one for "desire". In each desire field you should draw three small hearts. These are the first hit points. You can use your own numbers or take ours but better use stickers for the numbers or mark them by something tangible (small holes should do), that players can feel when they are covering the number with hand. Better make the strings that hold the cards longer as you think they should be. Some people have surprisingly large heads. For the playing field choose a small or medium sized, semi-closed area with plenty of small hiding places like poles, small trees or hedges (remember: the players only need cover for their foreheads). Before the start of the game mix the cards, let the players pick one, send them off so that everybody can write their number onto their palm and put the card on without anybody else noticing it. Wait until everybody is ready before you start the game.


Player Instructions

You're a lonely number looking for true love.

After you have received your number, hide it from the other players, find a safe spot and write the number down. Now put on the number (don't put it on upside down :) and wait for the starting signal.

Hide your number. Hide behind bushes, behind poles, look to the floor, look up in the sky. You are the number. It is your Identity. Be careful whom you show yourself. From now on you are not allowed to cover your number with your hand (with three exceptions). In the beginning you have three hearts of desire, if all of them are broken, you cannot continue the game. You're emotionally empty.





Rules

There are three possible interactions between players:


  • One-night stand

Seducer +1 heart of desire / Seduced -1 heart of desire Find out the number of another player and you can call him out to have a one-night stand! He must stop and come over to you. Both may cover their numbers with your hand. The seducer gets one of heart of desire and the seduced looses one. Watch out: If you loose all of your desire, your heart is broken and you are out of the game!

  • Affair

Each will get or loose 1 heart of desire

To have an affair, convince another player to sit down at a bench with you. There both of you may cover your number with your hand. You then have to show each other your numbers. If the numbers match, it’s true love! (See below). If not, then you’re just having an affair. Depending on how the affair goes, each one of you can draw or cross out one heart of desire (it’s up to you to decide).

  • True Love

Get True Love Heart

When two players find true love on a bench, both draw a big heart into the others love field. They may now move around the playing field holding each other’s hand and may hide their numbers. Beware: Once you let each other go, they cannot reconnect in this way.

Every player can only have one interaction per game with any player. Yes, that means that the seduced can never ever seduce the seducer.


Possible variants

  • If the players are of the minmax type affairs will always end badly. In that case use a static outcome of +2 for affairs.
  • Use three identical numbers instead of two, to twist the true love meme: One third will find their true love too late. This will accelerate the first phase of the game.
  • Use less starting hearts to enhance the difficulty, use more to encourage casual players to experiment more.
  • The "referee" should never take the time to seriously. this is no sport. The time constraint is in here to create a flow. If the players need a little more time or a little less, give it to them. Just remember to announce the last two "minutes" and the last 30 "seconds".


Other games from the Nyugati Game Set


Flickr gallery

<flickr size="t">ludocity%3Agame%3Dloveatfirstsight</flickr>

(These are the ten most recent Flickr photos of Love at First Sight. To add your own, just add the "ludocity:game=loveatfirstsight" tag to your Flickr photos.)

Numbers

The numbers are semi-random, produced by atmospheric noise, ordered to ensure best playability.

For 16 players:

5841, 5361, 5426, 5876, 7326, 7586, 7461, 7831.


For 24 players:

5841, 5361, 5426, 5876, 7326, 7586, 7519, 7249, 2689, 2179, 2861, 2351.


For 32 players:

5841, 5361, 5426, 5876, 7326, 7586, 7519, 7249, 2689, 2179, 2173, 2463, 9823, 9543, 9861, 9371.


For 40 players:

5841, 5361, 5426, 5876, 7326, 7586, 7519, 7249, 2689, 2179, 2173, 2463, 9823, 9543, 9365, 9245, 3815, 3975, 3761, 3951.


The scheme is kind of:

5 8 4 1      a x1 y1 b <---

5 3 6 1      a x2 y2 b        \

5 4 2 6      a x3 y3 c         |

5 8 7 6      a x4 y4 c         |

7 3 2 6      d x5 y5 c         |

7 5 8 6      d x6 y6 c         |

7 4 6 1      d x7 y7 b        /

7 8 3 1      d x8 y8 b -----

digits of a number have to be different.

Design and Play history

Love at First Sight was created in 2011 as part of the Nyugati Game Set by Field Office Budapest aka Invisible Playground for PLACCC Festival.

It is based on a Hungarian youth camp capture the flag game "War of Numbers".

Rulecard