Difference between revisions of "G.K. Chesterton's Conversation Piece"

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{{gameinfobox
 
{{gameinfobox
|designer=Halal Kebab Hut aka Simon Katan
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|designer=Simon Katan
|image=
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|image=Conversationpiece.jpg
 
|players=20
 
|players=20
 
|stuff=Twenty scripts to be printed off
 
|stuff=Twenty scripts to be printed off
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|time=Ten minutes.
 
|time=Ten minutes.
 
|place=Anywhere
 
|place=Anywhere
|activities=socialising, acting, memorising, strategising
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|activities=Acting, deduction.
 
|status=playable
 
|status=playable
 
}}
 
}}
  
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An irreverent cocktail party game for hyperactive socialites. Do some rapid socialising in order to locate likeminded conversationalists but be careful — you wouldn't want to get stuck with a bore!
  
 
== Game Set-up ==
 
== Game Set-up ==
 
  
 
Download the scripts from the link below and print off four each of 1-4 and two each of b1 & b2 onto thick paper or card. Fold into a booklet, shuffle and distribute to the 20 players who are playing the game. It's advisable to have one game master who keeps time and checks that no-one is cheating or just plain confused !<BR><BR>
 
Download the scripts from the link below and print off four each of 1-4 and two each of b1 & b2 onto thick paper or card. Fold into a booklet, shuffle and distribute to the 20 players who are playing the game. It's advisable to have one game master who keeps time and checks that no-one is cheating or just plain confused !<BR><BR>
  
[http://www.ludocity.org/index.php/Image:ConvPieceScripts.zip ConvPieceScripts.zip]
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{{handout
 
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|file=ConvPieceScripts.zip
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|image=
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|caption=
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}}
  
 
== The Game ==
 
== The Game ==
 
  
 
The majority of you, like G.K.Chesterton, are erudite conversationalists par-excellence.
 
The majority of you, like G.K.Chesterton, are erudite conversationalists par-excellence.
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that the group splits up. You must try to prevent any group of four conversationalists
 
that the group splits up. You must try to prevent any group of four conversationalists
 
from forming by continually boring others with your idle blather.
 
from forming by continually boring others with your idle blather.
<BR><BR>
 
  
 
== How to play ==
 
== How to play ==
 
  
 
• Start conversations with any of the opening phrases (see example below). Direct your statements to
 
• Start conversations with any of the opening phrases (see example below). Direct your statements to
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• If no group of 4 manages to form within 10 minutes of game play then the bores
 
• If no group of 4 manages to form within 10 minutes of game play then the bores
 
are declared the winners.
 
are declared the winners.
<BR><BR>
 
  
 
== Points of etiquette ==
 
== Points of etiquette ==
 
  
 
• You may not interrupt ongoing conversations. This would be rude !<BR>
 
• You may not interrupt ongoing conversations. This would be rude !<BR>
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• In groups of more than two, make sure that all are engaged in the conversation.<BR>
 
• In groups of more than two, make sure that all are engaged in the conversation.<BR>
 
• Keep your scripts secret.
 
• Keep your scripts secret.
<BR><BR>
 
 
  
 
== Examples ==
 
== Examples ==
  
 +
[[Image:ex1.jpg]]
  
[[Image:ex1.jpg]]
 
 
[[Image:ex2.jpg]]
 
[[Image:ex2.jpg]]

Latest revision as of 17:53, 10 April 2009

G.K. Chesterton's Conversation Piece
Conversationpiece.jpg
Designer: Simon Katan
Year: unknown
Players: 20
Stuff required: Twenty scripts to be printed off
Crew required: One.
Preparation: Ten minutes + 5 minutes for explanations
Time required: Ten minutes.
Place required: Anywhere
Activities: Acting, deduction.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

An irreverent cocktail party game for hyperactive socialites. Do some rapid socialising in order to locate likeminded conversationalists but be careful — you wouldn't want to get stuck with a bore!

Game Set-up

Download the scripts from the link below and print off four each of 1-4 and two each of b1 & b2 onto thick paper or card. Fold into a booklet, shuffle and distribute to the 20 players who are playing the game. It's advisable to have one game master who keeps time and checks that no-one is cheating or just plain confused !

The Game

The majority of you, like G.K.Chesterton, are erudite conversationalists par-excellence. Following the strict conventions of polite discourse, you must hold conversations in order to locate your like minded conversationalists and be the first to form a group of four. But be warned ! Some of you are interminable bores. If so, it will be stamped all over your script. The chances are that any conversation you join will descend from the sublime to the mundane. Once a group of conversationalists has you in their midst, the only way they can get rid of you is to start a conversation with another person and hope that the group splits up. You must try to prevent any group of four conversationalists from forming by continually boring others with your idle blather.

How to play

• Start conversations with any of the opening phrases (see example below). Direct your statements to people by pointing at them with your cigar.
• Follow the rules in the table to find out what you say/do next (see example below). Continue to direct your statements at people in the conversation by pointing at them with your cigar.
• Once a group consisting solely of 4 likeminded conversationalists has been formed they must declare themselves the winners by holding up their cigars and calling out “The gentlemen have it !”
• If no group of 4 manages to form within 10 minutes of game play then the bores are declared the winners.

Points of etiquette

• You may not interrupt ongoing conversations. This would be rude !
• Likewise you may not ignore or leave a conversation once it has been started.
• In groups of more than two, make sure that all are engaged in the conversation.
• Keep your scripts secret.

Examples

Ex1.jpg

Ex2.jpg