Ludocity now has a discussion forum built into it, to encourage conversation, game reports and collaborative game design.
(Old users should note that the login system has been overhauled, and we've changed the locks. If you had a wiki account under the old system, you'll have to take a moment to create a new one at http://ludocity.org/forum/signup - you can then use this both to post to the forums and edit the wiki pages.)
If you've got any thoughts on all this, or suggestions on features you'd like to see altered or added, leave us a note in this thread.
Hi! I'm just leaving a comment letting you know I am inspired by this site. I have started a group in my area dedicated to running games like these on a regular basis. So far we have played Checkpoint, and we're going to play Soho Stag Hunt relatively soon. :D
Great to hear it. Let us know where this area of yours actually is, and feel free to post about any upcoming games you're running - you might get some other local players crawling out of the woodwork to join you.
(And designers always like to hear that someone's run their game - you're welcome to add your event to the Checkpoint play history.)
Thanks. It looks like MediaWiki RSS feeds break if there's any whitespace at the end of an extension. I've fixed it.
(For the benefit of anyone searching for a solution to the same problem, the error message was "XML Parsing Error: XML or text declaration not at start of entity", and I found the rogue extension by just commenting them in and out of LocalSettings.php, one by one, and checking the RSS feed of an individual page's history - the main "recent changes" RSS feed seems to be cached, so you can't use it to test this).
I'm rather new to pervasive gaming, having only ever been to a couple of events previously (most memorable was at the V+A last year) but I find the entire concept really inspiring and engaging!
This is why after being selected to be part of a task force that organises my works next team building event I have been ploughing through dozens of articles relating to pervasive gaming.
The idea of the event is to ensure employees network with each other and have fun whilst doing so - pervasive gaming (however you define it) has the potential to do both very well ...
I've joined this forum in the hope to get chatting to experienced game designers that could perhaps offer some advice an guidance on this event.
We've got lots of grand ideas and a outlying theme but we lack the practical experience in organising events of this type!
Any help that anyone could offer would be really appreciated!