I was talking about doing this as an experiment a while back. I'm not sure whether it will produce anything of worth, but at the very least it'll be a way to get some discussion going between game designers ...
Apologies for the highly uninspiring start but I thought it better to leave things neutral to start off with. Perhaps someone wants to get the ball rolling with something a little more creative/provocative ?
Not sure why it's not automatically linking to the ruleset - it's here.
As my turn, I have invoked "All rules, including this one, are open to change." to pedantically define how "Everyone rolls a dice. The highest number wins" should work, to split the rules into "game" and "metagame", and to restrict future changes to one-at-a-time per player.
I've made a very minor change to rule 2 of "the game" that perhaps will lead to some extra ideas there. The winner of the dice role can now choose a player to eliminate.