• CommentAuthorgwyn
    • CommentTimeAug 30th 2010
     # 1
    Call for comments!

    (Hacked the software for this together last night)
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      CommentAuthorKevan
    • CommentTimeSep 1st 2010
     # 2
    Pickup alerts would definitely make a difference - even if I don't see other players during the game, it'd be good to have a feel for where they were in the city. If there's a Twitter update of "Player Gwyn just made a collection from Marylebone Mag Crt", then that tells me a lot about where you are now, where you might be going next, and (if there's a scarcity of parcels) whether I can get to a different pickup point before you.

    I'm not sure I see how "each job available only to the first person who picks it up" would lead to clustering, in itself. A clearer way to get players into the same kind of area might just be to weight the randomiser to always select a pickup point within 500m of the previous dropoff.

    Games moderated by a Twitter server sound like a promising direction of exploration, particularly the idea of tracking imaginary props. Are there any Android/iPhone clients that can be geared up to audibly alert the user when a particular Twitter user posts a message?
    • CommentAuthorgwyn
    • CommentTimeSep 1st 2010
     # 3
    It'd be possible to split the difference with "more points for the first arrival", but that seems to break the theme a bit.

    You'll have to pull over to read messages, and you won't know whether your phone beep is a new job (worth stopping to recalculate and maybe divert), or just a distant pickup notification (possibly just noise). This could become annoying.
    • CommentAuthorgwyn
    • CommentTimeSep 3rd 2010 edited
     # 4
    Come to think of it, I think this would be better as a team game. I'd like to see proper team identities, costumes, etc (since it's a long game already, this could make a day out of it). Stuff like:

    DARKWATER INC
    Slogan: "We'll take it from here."
    Gear: Quasi-military
    Transport: Mostly runners and high-end road bikes.
    Music: Heavy metal.
    Respect generated through: Unquestioningly executing orders.
    Style: Command-and-control. Uses a central dispatcher, extremely terse CB language, and a squad of succeed-at-all-costs couriers.

    DELIVERATORS UNLIMITED
    Slogan: "We're already there."
    Gear: Post-apocalyptic anarchist.
    Transport: Exclusively beater bikes and BMX.
    Music: Hiphop.
    Respect generated through: Speed.
    Style: Highly autonomous individuals with a mesh network. Extremely fast, Deliverators focus on quantity rather than high-scoring jobs. The company sometimes overcommits.

    MACHIAVELLI LOGISTICS LLC
    Slogan: "One step ahead."
    Gear: Suits.
    Transport: Tube, bus, taxi, foot.
    Music: Classical, if any at all.
    Respect generated through: In-depth knowledge and strategic planning.
    Style: Large network of well-connected individuals. Slow-moving but highly organised. The standard against which other companies are measured.
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